The culture of digital fighting games. Performance and practice
Bibliographic Data
| ID | 5019276 |
|---|---|
| Authors | Pascaline Lorentz (0000-0002-4957-1627, Masaryk University, corresponding author) |
| Year | 2016 |
| Volume | 5 |
| Issue | 2 |
| Pages | 218-221 |
| Publication date | 2016-05-03 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | International Journal of Play (JOURNAL) |
| Journal identifiers | ISSN: 2159-4937 • E-ISSN: 2159-4953 |
| Publisher | Informa UK Limited (PUBLISHER • GB) |
| DOI | 10.1080/21594937.2016.1161704 |
| OpenAlex | W2337522096 |
| Language | EN |
| Citations received | 1 |
| References cited | 1 |
The international release of the documentary ‘All work, all play’1 about eSports on 28 July in 28 countries proved that the audience of digital sports has gone global. Professional video gaming com
Advertising · Business · Digital culture · Digital video · Media studies · Multimedia · Political science · Public relations · Sociology · Telecommunications · Computer Science · Digital Games and Media · Engineering
| Unique citing works | 1 |
|---|---|
| Citations per year | 0,5 |
| Citation span | 2024 - 2024 (1) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 1 |