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The culture of digital fighting games. Performance and practice

Bibliographic Data

ID5019276
AuthorsPascaline Lorentz (0000-0002-4957-1627, Masaryk University, corresponding author)
Year2016
Volume5
Issue2
Pages218-221
Publication date2016-05-03
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueInternational Journal of Play (JOURNAL)
Journal identifiersISSN: 2159-4937 • E-ISSN: 2159-4953
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/21594937.2016.1161704
OpenAlexW2337522096
LanguageEN
Citations received1
References cited1

The international release of the documentary ‘All work, all play’1 about eSports on 28 July in 28 countries proved that the audience of digital sports has gone global. Professional video gaming com

Advertising · Business · Digital culture · Digital video · Media studies · Multimedia · Political science · Public relations · Sociology · Telecommunications · Computer Science · Digital Games and Media · Engineering

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Unique citing works1
Citations per year0,5
Citation span2024 - 2024 (1)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 1

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