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Michele Willson

Biographic Data

ID3693225
NAMEMichele Willson
GIVEN NAMESMichele
FAMILY NAMEWillson
SIGNATUREWILLSON M
AFFILIATIONSCurtin University
ORCID0000-0002-3703-3020
VERIFIEDYes
TOTAL WORKS11
TOTAL CITATIONS6
AUTHOR COUNT10
EDITOR COUNT1
FIRST PUBLICATION YEAR2005
LATEST PUBLICATION YEAR2026
H-INDEX2
  • Care, competence, or control? The evolution of parental supervision tools on social media platforms: A cross-platform comparison

    Open Access•Amanda Cipriani, Tama Leaver et al.•ARTICLE•New Media & Society•2026

    Interaction with social media constitutes a significant part of children’s online experiences, with the potential for both positive and negative experiences. Social media platforms provide parental “supervision tools” as a mechanism for balancing children’s autonomy with safeguards, promoting this function to parents to ensure safer digital practices for their children. This research adopts a constructivist framework to investigate the evolution …

  • Social gamers’ everyday (in)visibility tactics: Playing within programmed constraints

    Michele Willson, Katharina Kinder-Kurlanda•ARTICLE•Information Communication & Society•2021

    As continual scandals around internet data collection, manipulation and dissemination (the Snowden disclosures, the Facebook emotion contagion research and more recently, the Cambridge Analytica revelations) have made resoundingly apparent, activity online – because it is online – can be mapped, managed and manipulated. How well everyday users understand and manipulate the possibilities, constraints and imperatives of the programmed environments …

  • Raising the ideal child? Algorithms, quantification and prediction

    Open Access•Michele Willson•ARTICLE•Media Culture & Society•2019•Cited by: 3•References: 28

    The world in which the contemporary child is conceived and raised is one that is increasingly monitored, analysed and manipulated through technological processes. Simultaneously, expectations for the child are changing as new tools and practices for quantifying, managing and predicting achievements and future possibilities become available. Algorithms as ways of anticipating, doing or fixing are central to these technological processes. These int…

  • Algorithms (and the) everyday

    Michele Willson•ARTICLE•Information Communication & Society•2017

    Our everyday practices are increasingly mediated through online technologies, entailing the navigation and also oft-simultaneous creation of large quantities of information and communication data. The scale and types of activities being undertaken, the data that are being created and engaged with, and the possibilities for analysis, archiving and distribution are now so extensive that technical constructs are necessarily required as a way to mana…

  • Social, Casual and Mobile Games The Changing Gaming Landscape: The changing gaming landscape

    Open Access•Tama Leaver, Michele Willson•BOOK•Social, Casual and Mobile Games…•2016

    Social, casual and mobile games, played on devices such as smartphones, tablets, or PCs and accessed through online social networks, have become extremely popular, and are changing the ways in which games are designed, understood, and played. These games have sparked a revolution as more people from a broader demographic than ever play games, shifting the stereotype of gaming away from that of hardcore, dedicated play to that of activities that f…

  • Situating social games in the everyday: An Australian perspective

    Open Access•Michele Willson•ARTICLE•Journal of Contemporary Eastern…•2015•References: 3

    This paper explores some of the ways in which social games - games played with others through social network sites such as Facebook - are situated within the everyday. It argues that social games are more than just games; they perform a range of interactive and integrative functions across and within people's lives and therefore need to be investigated as such. Social games en-able spaces for and practices of creative expression, and identity man…

  • Social Games as Partial Platforms for Identity Co-Creation

    Open Access•Michele Willson•ARTICLE•Media International Australia•2015•Cited by: 1•References: 12

    While social games such as Zynga's FarmVille are often positioned as poor gaming experiences or as disguised financial and data-extraction processes (Bogost, 2010; Rossi, 2009), this article considers social games as part of a wider regime of social interaction and creative identity work. By definition, social games are located within extensive online social networks. Gameplay is thus situated within a number of overlapping contexts: the game, th…

  • Being-Together: Thinking through Technologically Mediated Sociality and Community

    Michele Willson•ARTICLE•Communication and Critical/Cultural…•2012•Cited by: 2

    Our sociality is increasingly enacted through technology. This essay argues that the relationship between the technological mediation of social relations and the ways in which these practices are understood conceptually needs to be critiqued, rethought, and extended. Current approaches tend to accentuate the individual to the detriment of the social and often to understand technology instrumentally. Jean-Luc Nancy's notion of being singular plura…

  • Material Becoming

    Open Access•Michele Willson•ARTICLE•Cultural Studies Review•2012

    A review of Dianna Coole and Samantha Frost (eds), New Materialisms: Ontology, Agency, and Politics (Duke University Press, Durham and London, 2010) and William E. Connolly, A World of Becoming (Duke University Press, Durham and London, 2011

  • Technology, Networks and Communities: An exploration of network and community theory and technosocial forms

    Michele Willson•ARTICLE•Information Communication & Society•2010

    Technologies such as the internet offer tremendous and potentially transformative possibilities for imagining and living with others. The possibility for new ways of being together raises the question of appropriate concepts, languages and theories to describe, analyse and engage with these social forms and practices. Network and community concepts and rhetoric are most commonly employed for this purpose, yet the differences between them and the …

  • The use of the Internet to activate latent ties in scholarly communities

    Open Access•Paul Genoni, Helen Merrick et al.•ARTICLE•First Monday•2005

    This paper presents the results of a survey on the use of the Internet by university-based scholars to contact unknown peers. These contacts are considered as examples of the activation of “latent ties” which are said to exist within communities with associated interests. The research indicates that the Internet facilitates the activation of these ties and that the degree to which it is used for this purpose is associated with academic rank

  • Raising the ideal child? Algorithms, quantification and prediction

    Open Access•Michele Willson•ARTICLE•Media Culture & Society•2019•Cited by: 3•References: 28

    The world in which the contemporary child is conceived and raised is one that is increasingly monitored, analysed and manipulated through technological processes. Simultaneously, expectations for the child are changing as new tools and practices for quantifying, managing and predicting achievements and future possibilities become available. Algorithms as ways of anticipating, doing or fixing are central to these technological processes. These int…

  • Being-Together: Thinking through Technologically Mediated Sociality and Community

    Michele Willson•ARTICLE•Communication and Critical/Cultural…•2012•Cited by: 2

    Our sociality is increasingly enacted through technology. This essay argues that the relationship between the technological mediation of social relations and the ways in which these practices are understood conceptually needs to be critiqued, rethought, and extended. Current approaches tend to accentuate the individual to the detriment of the social and often to understand technology instrumentally. Jean-Luc Nancy's notion of being singular plura…

  • Social Games as Partial Platforms for Identity Co-Creation

    Open Access•Michele Willson•ARTICLE•Media International Australia•2015•Cited by: 1•References: 12

    While social games such as Zynga's FarmVille are often positioned as poor gaming experiences or as disguised financial and data-extraction processes (Bogost, 2010; Rossi, 2009), this article considers social games as part of a wider regime of social interaction and creative identity work. By definition, social games are located within extensive online social networks. Gameplay is thus situated within a number of overlapping contexts: the game, th…

  • The use of the Internet to activate latent ties in scholarly communities

    Open Access•Paul Genoni, Helen Merrick et al.•ARTICLE•First Monday•2005

    This paper presents the results of a survey on the use of the Internet by university-based scholars to contact unknown peers. These contacts are considered as examples of the activation of “latent ties” which are said to exist within communities with associated interests. The research indicates that the Internet facilitates the activation of these ties and that the degree to which it is used for this purpose is associated with academic rank

  • Technology, Networks and Communities: An exploration of network and community theory and technosocial forms

    Michele Willson•ARTICLE•Information Communication & Society•2010

    Technologies such as the internet offer tremendous and potentially transformative possibilities for imagining and living with others. The possibility for new ways of being together raises the question of appropriate concepts, languages and theories to describe, analyse and engage with these social forms and practices. Network and community concepts and rhetoric are most commonly employed for this purpose, yet the differences between them and the …

  • Being-Together: Thinking through Technologically Mediated Sociality and Community

    Michele Willson•ARTICLE•Communication and Critical/Cultural…•2012•Cited by: 2

    Our sociality is increasingly enacted through technology. This essay argues that the relationship between the technological mediation of social relations and the ways in which these practices are understood conceptually needs to be critiqued, rethought, and extended. Current approaches tend to accentuate the individual to the detriment of the social and often to understand technology instrumentally. Jean-Luc Nancy's notion of being singular plura…

  • Material Becoming

    Open Access•Michele Willson•ARTICLE•Cultural Studies Review•2012

    A review of Dianna Coole and Samantha Frost (eds), New Materialisms: Ontology, Agency, and Politics (Duke University Press, Durham and London, 2010) and William E. Connolly, A World of Becoming (Duke University Press, Durham and London, 2011

  • Situating social games in the everyday: An Australian perspective

    Open Access•Michele Willson•ARTICLE•Journal of Contemporary Eastern…•2015•References: 3

    This paper explores some of the ways in which social games - games played with others through social network sites such as Facebook - are situated within the everyday. It argues that social games are more than just games; they perform a range of interactive and integrative functions across and within people's lives and therefore need to be investigated as such. Social games en-able spaces for and practices of creative expression, and identity man…

  • Social Games as Partial Platforms for Identity Co-Creation

    Open Access•Michele Willson•ARTICLE•Media International Australia•2015•Cited by: 1•References: 12

    While social games such as Zynga's FarmVille are often positioned as poor gaming experiences or as disguised financial and data-extraction processes (Bogost, 2010; Rossi, 2009), this article considers social games as part of a wider regime of social interaction and creative identity work. By definition, social games are located within extensive online social networks. Gameplay is thus situated within a number of overlapping contexts: the game, th…

  • Social, Casual and Mobile Games The Changing Gaming Landscape: The changing gaming landscape

    Open Access•Tama Leaver, Michele Willson•BOOK•Social, Casual and Mobile Games…•2016

    Social, casual and mobile games, played on devices such as smartphones, tablets, or PCs and accessed through online social networks, have become extremely popular, and are changing the ways in which games are designed, understood, and played. These games have sparked a revolution as more people from a broader demographic than ever play games, shifting the stereotype of gaming away from that of hardcore, dedicated play to that of activities that f…

  • Algorithms (and the) everyday

    Michele Willson•ARTICLE•Information Communication & Society•2017

    Our everyday practices are increasingly mediated through online technologies, entailing the navigation and also oft-simultaneous creation of large quantities of information and communication data. The scale and types of activities being undertaken, the data that are being created and engaged with, and the possibilities for analysis, archiving and distribution are now so extensive that technical constructs are necessarily required as a way to mana…

  • Raising the ideal child? Algorithms, quantification and prediction

    Open Access•Michele Willson•ARTICLE•Media Culture & Society•2019•Cited by: 3•References: 28

    The world in which the contemporary child is conceived and raised is one that is increasingly monitored, analysed and manipulated through technological processes. Simultaneously, expectations for the child are changing as new tools and practices for quantifying, managing and predicting achievements and future possibilities become available. Algorithms as ways of anticipating, doing or fixing are central to these technological processes. These int…

  • Social gamers’ everyday (in)visibility tactics: Playing within programmed constraints

    Michele Willson, Katharina Kinder-Kurlanda•ARTICLE•Information Communication & Society•2021

    As continual scandals around internet data collection, manipulation and dissemination (the Snowden disclosures, the Facebook emotion contagion research and more recently, the Cambridge Analytica revelations) have made resoundingly apparent, activity online – because it is online – can be mapped, managed and manipulated. How well everyday users understand and manipulate the possibilities, constraints and imperatives of the programmed environments …

  • Care, competence, or control? The evolution of parental supervision tools on social media platforms: A cross-platform comparison

    Open Access•Amanda Cipriani, Tama Leaver et al.•ARTICLE•New Media & Society•2026

    Interaction with social media constitutes a significant part of children’s online experiences, with the potential for both positive and negative experiences. Social media platforms provide parental “supervision tools” as a mechanism for balancing children’s autonomy with safeguards, promoting this function to parents to ensure safer digital practices for their children. This research adopts a constructivist framework to investigate the evolution …

Sociology (9 works) · Computer Science (8 works) · Political science (6 works) · Social science (6 works) · Digital Games and Media (4 works) · Epistemology (4 works) · Impact of Technology on Adolescents (4 works) · Psychology (4 works) · Social Psychology (4 works) · Everyday life (3 works)

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