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Esther Wright

Biographic Data

ID3743093
NAMEEsther Wright
GIVEN NAMESEsther
FAMILY NAMEWright
SIGNATUREWRIGHT E
AFFILIATIONSCardiff University
ORCID0000-0002-5002-5586
VERIFIEDYes
TOTAL WORKS13
TOTAL CITATIONS17
AUTHOR COUNT13
EDITOR COUNT0
FIRST PUBLICATION YEAR1909
LATEST PUBLICATION YEAR2025
H-INDEX2
  • Histories of Fallout: Competing Pasts and Brand Identities

    Open Access•Esther Wright•ARTICLE•Games and Culture•2025•References: 3

    The Fallout franchise has a long and storied history. Brand rights have changed hands several times since the late 1990s and now sit with Bethesda Softworks who developed and published Fallout 3 (2008) , Fallout 4 (2015) , and Fallout 76 (2018) to critical and commercial success. Based on analysis of paratextual materials, this article examines the ways that Bethesda used history to stake a claim for their vision for Fallout, utilising the studio…

  • Tore C. Olsson. Red Dead’s History: A Video Game, an Obsession, and America’s Violent Past

    Open Access•Esther Wright•ARTICLE•The American Historical Review•2025

  • Rockstar Games and American History: Promotional Materials and the Construction of Authenticity

    Esther Wright•BOOK•Rockstar Games and American History•2022

    This thesis has two immediate, complementary purposes. Firstly, it studies the way that controversial game developer and publisher Rockstar Games interprets and represents American history. In doing so, it uses as case studies two of Rockstar’s most explicitly historical titles: Red Dead Redemption (2010) and L.A. Noire (2011), while making reference to specific titles in the Grand Theft Auto franchise (1997-). It interrogates the ways Rockstar h…

  • Still Playing With the Past: History, Historians, and Digital Games

    Open Access•Esther Wright•ARTICLE•History and Theory•2022

    Playing with the Past: Digital Games and the Simulation of History, edited by Matthew Wilhelm Kapell and Andrew B. R. Elliott, was a significant publication in the establishment of historical (digital) game studies, a field that has since continued to grow. This review essay notes some of the key interventions made by the edited collection and its scope in accounting for the complexities of digital historical games. It also reflects on what the b…

  • Rockstar Games, Red Dead Redemption, and Narratives of “Progress

    Open Access•Esther Wright•ARTICLE•European Journal of American…•2021•Cited by: 7•References: 17

    In both popular and historiographical discussions of the nineteenth- and twentieth-century American West, and the successive waves of popular culture that have come to represent Westward expansion and colonization, there has been much negotiation and debate over the nature and meaning of “progress.” Usually bound up with other loaded terms such as “civilization” (and its implicit antithesis, “savagery”), popular culture that falls under the broad…

  • Ready player two: Women gamers and designed identity by Shira Chess

    Open Access•Esther Wright•ARTICLE•Feminist Theory•2020

  • Mixed realism: Videogames and the violence of fiction

    Open Access•Esther Wright•ARTICLE•New Media & Society•2018•References: 1

  • The ‘War on terror’ and American film: 9/11 Frames Per Second

    Esther Wright•ARTICLE•Rethinking History•2018

    The ‘War on terror’ and American film: 9/11 frames per second." Rethinking History, 22(4), pp. 609–610

  • On the promotional context of historical video games

    Esther Wright•ARTICLE•Rethinking History•2018•Cited by: 6•References: 4

    The field of historical game studies continues to burgeon year on year.1 Scholarly work in the area ranges from considerations of the textual representation of history,2 to videogames’ function as

  • Scraps of English Folklore, XX Oxfordshire

    Esther Wright•ARTICLE•Folklore•1931

  • Scraps of English Folklore, XV

    Esther Wright, L F Ramsey et al.•ARTICLE•Folklore•1926•Cited by: 1

  • Scraps of English Folk-Lore, VI

    A Lukyn Williams, Dennis Read et al.•ARTICLE•Folklore•1912•Cited by: 2

  • Scraps of English Folklore, II

    E B Pitman, Harry Lowerison et al.•ARTICLE•Folklore•1909•Cited by: 1

  • Rockstar Games, Red Dead Redemption, and Narratives of “Progress

    Open Access•Esther Wright•ARTICLE•European Journal of American…•2021•Cited by: 7•References: 17

    In both popular and historiographical discussions of the nineteenth- and twentieth-century American West, and the successive waves of popular culture that have come to represent Westward expansion and colonization, there has been much negotiation and debate over the nature and meaning of “progress.” Usually bound up with other loaded terms such as “civilization” (and its implicit antithesis, “savagery”), popular culture that falls under the broad…

  • On the promotional context of historical video games

    Esther Wright•ARTICLE•Rethinking History•2018•Cited by: 6•References: 4

    The field of historical game studies continues to burgeon year on year.1 Scholarly work in the area ranges from considerations of the textual representation of history,2 to videogames’ function as

  • Scraps of English Folk-Lore, VI

    A Lukyn Williams, Dennis Read et al.•ARTICLE•Folklore•1912•Cited by: 2

  • Scraps of English Folklore, XV

    Esther Wright, L F Ramsey et al.•ARTICLE•Folklore•1926•Cited by: 1

  • Scraps of English Folklore, II

    E B Pitman, Harry Lowerison et al.•ARTICLE•Folklore•1909•Cited by: 1

  • Scraps of English Folklore, II

    E B Pitman, Harry Lowerison et al.•ARTICLE•Folklore•1909•Cited by: 1

  • Scraps of English Folk-Lore, VI

    A Lukyn Williams, Dennis Read et al.•ARTICLE•Folklore•1912•Cited by: 2

  • Scraps of English Folklore, XV

    Esther Wright, L F Ramsey et al.•ARTICLE•Folklore•1926•Cited by: 1

  • Scraps of English Folklore, XX Oxfordshire

    Esther Wright•ARTICLE•Folklore•1931

  • Mixed realism: Videogames and the violence of fiction

    Open Access•Esther Wright•ARTICLE•New Media & Society•2018•References: 1

  • The ‘War on terror’ and American film: 9/11 Frames Per Second

    Esther Wright•ARTICLE•Rethinking History•2018

    The ‘War on terror’ and American film: 9/11 frames per second." Rethinking History, 22(4), pp. 609–610

  • On the promotional context of historical video games

    Esther Wright•ARTICLE•Rethinking History•2018•Cited by: 6•References: 4

    The field of historical game studies continues to burgeon year on year.1 Scholarly work in the area ranges from considerations of the textual representation of history,2 to videogames’ function as

  • Ready player two: Women gamers and designed identity by Shira Chess

    Open Access•Esther Wright•ARTICLE•Feminist Theory•2020

  • Rockstar Games, Red Dead Redemption, and Narratives of “Progress

    Open Access•Esther Wright•ARTICLE•European Journal of American…•2021•Cited by: 7•References: 17

    In both popular and historiographical discussions of the nineteenth- and twentieth-century American West, and the successive waves of popular culture that have come to represent Westward expansion and colonization, there has been much negotiation and debate over the nature and meaning of “progress.” Usually bound up with other loaded terms such as “civilization” (and its implicit antithesis, “savagery”), popular culture that falls under the broad…

  • Rockstar Games and American History: Promotional Materials and the Construction of Authenticity

    Esther Wright•BOOK•Rockstar Games and American History•2022

    This thesis has two immediate, complementary purposes. Firstly, it studies the way that controversial game developer and publisher Rockstar Games interprets and represents American history. In doing so, it uses as case studies two of Rockstar’s most explicitly historical titles: Red Dead Redemption (2010) and L.A. Noire (2011), while making reference to specific titles in the Grand Theft Auto franchise (1997-). It interrogates the ways Rockstar h…

  • Still Playing With the Past: History, Historians, and Digital Games

    Open Access•Esther Wright•ARTICLE•History and Theory•2022

    Playing with the Past: Digital Games and the Simulation of History, edited by Matthew Wilhelm Kapell and Andrew B. R. Elliott, was a significant publication in the establishment of historical (digital) game studies, a field that has since continued to grow. This review essay notes some of the key interventions made by the edited collection and its scope in accounting for the complexities of digital historical games. It also reflects on what the b…

  • Histories of Fallout: Competing Pasts and Brand Identities

    Open Access•Esther Wright•ARTICLE•Games and Culture•2025•References: 3

    The Fallout franchise has a long and storied history. Brand rights have changed hands several times since the late 1990s and now sit with Bethesda Softworks who developed and published Fallout 3 (2008) , Fallout 4 (2015) , and Fallout 76 (2018) to critical and commercial success. Based on analysis of paratextual materials, this article examines the ways that Bethesda used history to stake a claim for their vision for Fallout, utilising the studio…

  • Tore C. Olsson. Red Dead’s History: A Video Game, an Obsession, and America’s Violent Past

    Open Access•Esther Wright•ARTICLE•The American Historical Review•2025

History (8 works) · Art (7 works) · History (7 works) · Digital Games and Media (6 works) · Literature (5 works) · Archaeology (4 works) · Folklore (4 works) · Folklore, Mythology, and Literature Studies (4 works) · Sociology (4 works) · Aesthetics (3 works)

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