Esther Wright
Biographic Data
| ID | 3743093 |
|---|---|
| NAME | Esther Wright |
| GIVEN NAMES | Esther |
| FAMILY NAME | Wright |
| SIGNATURE | WRIGHT E |
| AFFILIATIONS | Cardiff University |
| ORCID | 0000-0002-5002-5586 |
| VERIFIED | Yes |
| TOTAL WORKS | 13 |
| TOTAL CITATIONS | 17 |
| AUTHOR COUNT | 13 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 1909 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 2 |
Histories of Fallout: Competing Pasts and Brand Identities
The Fallout franchise has a long and storied history. Brand rights have changed hands several times since the late 1990s and now sit with Bethesda Softworks who developed and published Fallout 3 (2008) , Fallout 4 (2015) , and Fallout 76 (2018) to critical and commercial success. Based on analysis of paratextual materials, this article examines the ways that Bethesda used history to stake a claim for their vision for Fallout, utilising the studio…
Tore C. Olsson. Red Dead’s History: A Video Game, an Obsession, and America’s Violent Past
Rockstar Games and American History: Promotional Materials and the Construction of Authenticity
This thesis has two immediate, complementary purposes. Firstly, it studies the way that controversial game developer and publisher Rockstar Games interprets and represents American history. In doing so, it uses as case studies two of Rockstar’s most explicitly historical titles: Red Dead Redemption (2010) and L.A. Noire (2011), while making reference to specific titles in the Grand Theft Auto franchise (1997-). It interrogates the ways Rockstar h…
Still Playing With the Past: History, Historians, and Digital Games
Playing with the Past: Digital Games and the Simulation of History, edited by Matthew Wilhelm Kapell and Andrew B. R. Elliott, was a significant publication in the establishment of historical (digital) game studies, a field that has since continued to grow. This review essay notes some of the key interventions made by the edited collection and its scope in accounting for the complexities of digital historical games. It also reflects on what the b…
Rockstar Games, Red Dead Redemption, and Narratives of “Progress
In both popular and historiographical discussions of the nineteenth- and twentieth-century American West, and the successive waves of popular culture that have come to represent Westward expansion and colonization, there has been much negotiation and debate over the nature and meaning of “progress.” Usually bound up with other loaded terms such as “civilization” (and its implicit antithesis, “savagery”), popular culture that falls under the broad…
Ready player two: Women gamers and designed identity by Shira Chess
Mixed realism: Videogames and the violence of fiction
The ‘War on terror’ and American film: 9/11 Frames Per Second
The ‘War on terror’ and American film: 9/11 frames per second." Rethinking History, 22(4), pp. 609–610
On the promotional context of historical video games
The field of historical game studies continues to burgeon year on year.1 Scholarly work in the area ranges from considerations of the textual representation of history,2 to videogames’ function as
Scraps of English Folklore, XX Oxfordshire
Scraps of English Folklore, XV
Scraps of English Folk-Lore, VI
Scraps of English Folklore, II
Rockstar Games, Red Dead Redemption, and Narratives of “Progress
In both popular and historiographical discussions of the nineteenth- and twentieth-century American West, and the successive waves of popular culture that have come to represent Westward expansion and colonization, there has been much negotiation and debate over the nature and meaning of “progress.” Usually bound up with other loaded terms such as “civilization” (and its implicit antithesis, “savagery”), popular culture that falls under the broad…
On the promotional context of historical video games
The field of historical game studies continues to burgeon year on year.1 Scholarly work in the area ranges from considerations of the textual representation of history,2 to videogames’ function as
Scraps of English Folk-Lore, VI
Scraps of English Folklore, XV
Scraps of English Folklore, II
Scraps of English Folklore, II
Scraps of English Folk-Lore, VI
Scraps of English Folklore, XV
Scraps of English Folklore, XX Oxfordshire
Mixed realism: Videogames and the violence of fiction
The ‘War on terror’ and American film: 9/11 Frames Per Second
The ‘War on terror’ and American film: 9/11 frames per second." Rethinking History, 22(4), pp. 609–610
On the promotional context of historical video games
The field of historical game studies continues to burgeon year on year.1 Scholarly work in the area ranges from considerations of the textual representation of history,2 to videogames’ function as
Ready player two: Women gamers and designed identity by Shira Chess
Rockstar Games, Red Dead Redemption, and Narratives of “Progress
In both popular and historiographical discussions of the nineteenth- and twentieth-century American West, and the successive waves of popular culture that have come to represent Westward expansion and colonization, there has been much negotiation and debate over the nature and meaning of “progress.” Usually bound up with other loaded terms such as “civilization” (and its implicit antithesis, “savagery”), popular culture that falls under the broad…
Rockstar Games and American History: Promotional Materials and the Construction of Authenticity
This thesis has two immediate, complementary purposes. Firstly, it studies the way that controversial game developer and publisher Rockstar Games interprets and represents American history. In doing so, it uses as case studies two of Rockstar’s most explicitly historical titles: Red Dead Redemption (2010) and L.A. Noire (2011), while making reference to specific titles in the Grand Theft Auto franchise (1997-). It interrogates the ways Rockstar h…
Still Playing With the Past: History, Historians, and Digital Games
Playing with the Past: Digital Games and the Simulation of History, edited by Matthew Wilhelm Kapell and Andrew B. R. Elliott, was a significant publication in the establishment of historical (digital) game studies, a field that has since continued to grow. This review essay notes some of the key interventions made by the edited collection and its scope in accounting for the complexities of digital historical games. It also reflects on what the b…
Histories of Fallout: Competing Pasts and Brand Identities
The Fallout franchise has a long and storied history. Brand rights have changed hands several times since the late 1990s and now sit with Bethesda Softworks who developed and published Fallout 3 (2008) , Fallout 4 (2015) , and Fallout 76 (2018) to critical and commercial success. Based on analysis of paratextual materials, this article examines the ways that Bethesda used history to stake a claim for their vision for Fallout, utilising the studio…
Tore C. Olsson. Red Dead’s History: A Video Game, an Obsession, and America’s Violent Past
History (8 works) · Art (7 works) · History (7 works) · Digital Games and Media (6 works) · Literature (5 works) · Archaeology (4 works) · Folklore (4 works) · Folklore, Mythology, and Literature Studies (4 works) · Sociology (4 works) · Aesthetics (3 works)