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Still Playing With the Past

History, Historians, and Digital Games

Bibliographic Data

ID4940255
AuthorsEsther Wright (0000-0002-5002-5586, Cardiff University, corresponding author)
Year2022
Volume61
Issue4
Pages166-177
Publication date2022-12-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueHistory and Theory (JOURNAL)
Journal identifiersISSN: 0018-2656 • E-ISSN: 1468-2303
PublisherWiley (PUBLISHER • GB)
DOI10.1111/hith.12280
OpenAlexW4311058023
LanguageEN
Citations received3

Playing with the Past: Digital Games and the Simulation of History, edited by Matthew Wilhelm Kapell and Andrew B. R. Elliott, was a significant publication in the establishment of historical (digital) game studies, a field that has since continued to grow. This review essay notes some of the key interventions made by the edited collection and its scope in accounting for the complexities of digital historical games. It also reflects on what the book represented at the early stages of the discipline and the ways in which scholarly approaches have developed (or not) in the decade since its publication. In doing so, it focuses on several key areas that arose in Playing with the Past and have remained central to historical game studies. In particular, this essay examines questions of digital games' relationship to "professional," written history; whether games can (or need to) teach their players about the past; and the troublesome reoccurrence of and reliance on certain difficult terms, such as "historical accuracy" and "historical authenticity." This essay argues that all three of these fundamental aspects of our current approaches to historical game studies require further criticality to build on the foundational work of Playing with the Past as well as the vital work published in the field over the last decade

Comparative historical research · Epistemology · Field (mathematics · Game studies · Media studies · Scope (computer science · Social science · Sociology · Computer Science · Digital Games and Media · History

  • Towards a Reconciliation Between Simulational, Ludic, and Historiographical Practices in Research

    Open Access•Vinicius Marino Carvalho•Simulation & Gaming•2024

  • What History are we playing today? An analysis over 50 years of historical board games

    Open Access•Xavier Rubio-Campillo•Cogent Arts and Humanities•2024

  • Making history enjoyable

    Jaehyuk Lee•Rethinking History•2026

Unique citing works3
Citations per year1,5
Citation span2024 - 2026 (3)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 3

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