Camila Schäfer
Biographic Data
| ID | 3746319 |
|---|---|
| NAME | Camila Schäfer |
| GIVEN NAMES | Camila |
| FAMILY NAME | Schäfer |
| SIGNATURE | SCHAFER C |
| AFFILIATIONS | Universidade do Vale do Rio dos Sinos |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 1 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2011 |
| LATEST PUBLICATION YEAR | 2013 |
| H-INDEX | 1 |
Chipmusic e a Teoria das Materialidades
In chipmusic, video game consoles and home computers of the 1980s begin to assume a new role of a musical instrument. In order to deepen the knowledge on the subject, this work proposes to examine how the technological apparatus influences the musical production of chipmusic. Our thoughts find support on authors like Marshall McLuhan, Flusser, Hans Ulrich Gumbrecht and Arlindo Machado, who, each in its own way, have in common a keen eye on the te…
Game music como produto cultural autônomo
The music in the video games, besides of working as a background, is also used as a way to leverage the experience of immersion and interactivity of the player. Considering its role in the game as extremely important, this article seeks to analyze how the game’s music has become an autonomous cultural product. Based on literature research, I analyzed this movement of the vgmusic empowerment in order to identify which media in this type of music i…
Chipmusic e a Teoria das Materialidades
In chipmusic, video game consoles and home computers of the 1980s begin to assume a new role of a musical instrument. In order to deepen the knowledge on the subject, this work proposes to examine how the technological apparatus influences the musical production of chipmusic. Our thoughts find support on authors like Marshall McLuhan, Flusser, Hans Ulrich Gumbrecht and Arlindo Machado, who, each in its own way, have in common a keen eye on the te…
Game music como produto cultural autônomo
The music in the video games, besides of working as a background, is also used as a way to leverage the experience of immersion and interactivity of the player. Considering its role in the game as extremely important, this article seeks to analyze how the game’s music has become an autonomous cultural product. Based on literature research, I analyzed this movement of the vgmusic empowerment in order to identify which media in this type of music i…
Chipmusic e a Teoria das Materialidades
In chipmusic, video game consoles and home computers of the 1980s begin to assume a new role of a musical instrument. In order to deepen the knowledge on the subject, this work proposes to examine how the technological apparatus influences the musical production of chipmusic. Our thoughts find support on authors like Marshall McLuhan, Flusser, Hans Ulrich Gumbrecht and Arlindo Machado, who, each in its own way, have in common a keen eye on the te…
Education and Digital Technologies (2 works) · Computer Science (1 works) · Cultural, Media, and Literary Studies (1 works) · Empowerment (1 works) · Interactivity (1 works) · Linguistics and Education Research (1 works) · Multimedia (1 works) · Multimedia Communication and Technology (1 works) · Political science (1 works) · Psychology (1 works)