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Allen Copenhaver

Biographic Data

ID3750755
NAMEAllen Copenhaver
GIVEN NAMESAllen
FAMILY NAMECopenhaver
SIGNATURECOPENHAVER A
AFFILIATIONSLindsey Wilson College
ORCID0000-0002-2547-5083
VERIFIEDYes
TOTAL WORKS5
TOTAL CITATIONS1
AUTHOR COUNT5
EDITOR COUNT0
FIRST PUBLICATION YEAR2019
LATEST PUBLICATION YEAR2026
H-INDEX1
  • Media Portrayals of AI Use in the Criminal Justice System: A Mixed-Methods Study

    Open Access•Allen Copenhaver, Andrew Denney et al.•ARTICLE•Criminal Justice Review•2026

    The prevalence of artificial intelligence (AI) in contemporary society is well established. AI is increasingly utilized in criminal justice system processes and tools across the law enforcement, courts, and corrections components of the system. The use of AI in the criminal justice system raises myriad practical, ethical, legal, and privacy problems. The way AI-related criminal justice issues are covered in the media has implications for how the …

  • Directional is the new null? A comment on Bushman and Anderson (2021)

    Grant J Devilly, Ali Drummond et al.•ARTICLE•Psychology of Popular Media•2023

    Bushman and Anderson (2021) have recently argued that the evidence of harm after playing violent video games is so strong that this effect should be our starting point for future research. They base this claim on an argument that: (a) many professional bodies agree with this opinion; (b) strong theories, such as their General Aggression Model (GAM), predict such outcomes; (c) experimental and meta-analytic studies back such a claim; and (d) peopl…

  • White-Collar Criminality Within the Video Game Industry

    Open Access•Allen Copenhaver, O Hayden Griffin•ARTICLE•Games and Culture•2021

    Edwin Sutherland’s concept of white-collar crime remains incredibly influential in contemporary criminological research and thought. Sutherland’s work was critical of several of the most influential industries in the United States, highlighting both their criminal and unethical conduct. Today, the video game industry has garnered tremendous influence over society and until recently, has seemed to escape criminological critique (other than for tha…

  • Reexamining the Findings of the American Psychological Association’s 2015 Task Force on Violent Media: A Meta-Analysis

    Open Access•Christopher J Ferguson, Allen Copenhaver et al.•ARTICLE•Perspectives on Psychological…•2020

    In 2015, the American Psychological Association (APA) released a task-force technical report on video-game violence with a concurrent resolution statement linking violent games to aggression but not violent crime. The task-force report has proven to be controversial; many scholars have criticized language implying conclusive evidence linking violent games to aggression as well as technical concerns regarding the meta-analysis that formed the basi…

  • Pick Your Poison: Examining Adolescent Substance Use through Opportunity Theory

    Molly Block, Kristin Swartz et al.•ARTICLE•Deviant Behavior•2019•Cited by: 1•References: 33

    The present study examines substance use behaviors of middle and high school students, focusing on how varying influences of opportunity measures impact use of specific types of substances. The data used in the present study come from almost 4,000 students within 89 school contexts from students attending public school in a Southern state. HLM is used to explore the influence of various opportunities at both the student and school-level on the us…

  • Pick Your Poison: Examining Adolescent Substance Use through Opportunity Theory

    Molly Block, Kristin Swartz et al.•ARTICLE•Deviant Behavior•2019•Cited by: 1•References: 33

    The present study examines substance use behaviors of middle and high school students, focusing on how varying influences of opportunity measures impact use of specific types of substances. The data used in the present study come from almost 4,000 students within 89 school contexts from students attending public school in a Southern state. HLM is used to explore the influence of various opportunities at both the student and school-level on the us…

  • Pick Your Poison: Examining Adolescent Substance Use through Opportunity Theory

    Molly Block, Kristin Swartz et al.•ARTICLE•Deviant Behavior•2019•Cited by: 1•References: 33

    The present study examines substance use behaviors of middle and high school students, focusing on how varying influences of opportunity measures impact use of specific types of substances. The data used in the present study come from almost 4,000 students within 89 school contexts from students attending public school in a Southern state. HLM is used to explore the influence of various opportunities at both the student and school-level on the us…

  • Reexamining the Findings of the American Psychological Association’s 2015 Task Force on Violent Media: A Meta-Analysis

    Open Access•Christopher J Ferguson, Allen Copenhaver et al.•ARTICLE•Perspectives on Psychological…•2020

    In 2015, the American Psychological Association (APA) released a task-force technical report on video-game violence with a concurrent resolution statement linking violent games to aggression but not violent crime. The task-force report has proven to be controversial; many scholars have criticized language implying conclusive evidence linking violent games to aggression as well as technical concerns regarding the meta-analysis that formed the basi…

  • White-Collar Criminality Within the Video Game Industry

    Open Access•Allen Copenhaver, O Hayden Griffin•ARTICLE•Games and Culture•2021

    Edwin Sutherland’s concept of white-collar crime remains incredibly influential in contemporary criminological research and thought. Sutherland’s work was critical of several of the most influential industries in the United States, highlighting both their criminal and unethical conduct. Today, the video game industry has garnered tremendous influence over society and until recently, has seemed to escape criminological critique (other than for tha…

  • Directional is the new null? A comment on Bushman and Anderson (2021)

    Grant J Devilly, Ali Drummond et al.•ARTICLE•Psychology of Popular Media•2023

    Bushman and Anderson (2021) have recently argued that the evidence of harm after playing violent video games is so strong that this effect should be our starting point for future research. They base this claim on an argument that: (a) many professional bodies agree with this opinion; (b) strong theories, such as their General Aggression Model (GAM), predict such outcomes; (c) experimental and meta-analytic studies back such a claim; and (d) peopl…

  • Media Portrayals of AI Use in the Criminal Justice System: A Mixed-Methods Study

    Open Access•Allen Copenhaver, Andrew Denney et al.•ARTICLE•Criminal Justice Review•2026

    The prevalence of artificial intelligence (AI) in contemporary society is well established. AI is increasingly utilized in criminal justice system processes and tools across the law enforcement, courts, and corrections components of the system. The use of AI in the criminal justice system raises myriad practical, ethical, legal, and privacy problems. The way AI-related criminal justice issues are covered in the media has implications for how the …

Computer Science (2 works) · Criminology (2 works) · Engineering (2 works) · Categorization, perception, and language (1 works) · Collar (1 works) · Community Health and Development (1 works) · Computational and Text Analysis Methods (1 works) · Crime Patterns and Interventions (1 works) · Crime, Illicit Activities, and Governance (1 works) · Criminal justice (1 works)

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