Charley Reed
Biographic Data
| ID | 3750775 |
|---|---|
| NAME | Charley Reed |
| GIVEN NAMES | Charley |
| FAMILY NAME | Reed |
| SIGNATURE | REED C |
| AFFILIATIONS | University of Nebraska at Omaha |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 1 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2016 |
| LATEST PUBLICATION YEAR | 2020 |
| H-INDEX | 1 |
Soldiers Unknown
Resident Evil's Rhetoric: The Communication of Corruption in Survival Horror Video Games
This article examines the role of corruption, and its use as a rhetorical technique, within survival horror video games. As one of the founding examples of the survival horror genre, Resident Evil will be used as a case study example. Specifically, the game will be critically analyzed for its use of corruption in four forms: corruption of media, corruption of nature, corruption of architecture, and corruption of authority. These instances of corr…
Resident Evil's Rhetoric: The Communication of Corruption in Survival Horror Video Games
This article examines the role of corruption, and its use as a rhetorical technique, within survival horror video games. As one of the founding examples of the survival horror genre, Resident Evil will be used as a case study example. Specifically, the game will be critically analyzed for its use of corruption in four forms: corruption of media, corruption of nature, corruption of architecture, and corruption of authority. These instances of corr…
Resident Evil's Rhetoric: The Communication of Corruption in Survival Horror Video Games
This article examines the role of corruption, and its use as a rhetorical technique, within survival horror video games. As one of the founding examples of the survival horror genre, Resident Evil will be used as a case study example. Specifically, the game will be critically analyzed for its use of corruption in four forms: corruption of media, corruption of nature, corruption of architecture, and corruption of authority. These instances of corr…
Soldiers Unknown
Aesthetics (1 works) · Art (1 works) · Computer Science (1 works) · Digital Games and Media (1 works) · Epistemology (1 works) · Gender, Security, and Conflict (1 works) · Gothic Literature and Media Analysis (1 works) · Language change (1 works) · Law and economics (1 works) · Linguistics (1 works)