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Tom Cole

Biographic Data

ID3750831
NAMETom Cole
GIVEN NAMESTom
FAMILY NAMECole
SIGNATURECOLE T
AFFILIATIONSNottingham Trent University
ORCID0000-0001-6031-8377
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR1945
LATEST PUBLICATION YEAR2021
H-INDEX0
  • Thinking and Doing

    Open Access•Tom Cole, Marco Gillies•ARTICLE•Games and Culture•2021

    The nascent growth of video games has led to great leaps in technical understanding in how to create a functional and entertaining play experience. However, the complex, mixed-affect, eudaimonic entertainment experience that is possible when playing a video game—how it is formed, how it is experienced, and how to design for it—has been investigated far less than hedonistic emotional experiences focusing on fun, challenge, and “enjoyment.” Partici…

  • Social Facilitation in Online and Offline Gambling

    Open Access•Tom Cole, David Barrett et al.•ARTICLE•International Journal of Mental…•2010

  • Church Sundials in Medieval England

    Tom Cole, T W Cole•ARTICLE•Journal of the British…•1945

    (1945). Church Sundials in Medieval England. Journal of the British Archaeological Association: Vol. 10, No. 1, pp. 77-80

No prominent works on this page.

  • Church Sundials in Medieval England

    Tom Cole, T W Cole•ARTICLE•Journal of the British…•1945

    (1945). Church Sundials in Medieval England. Journal of the British Archaeological Association: Vol. 10, No. 1, pp. 77-80

  • Social Facilitation in Online and Offline Gambling

    Open Access•Tom Cole, David Barrett et al.•ARTICLE•International Journal of Mental…•2010

  • Thinking and Doing

    Open Access•Tom Cole, Marco Gillies•ARTICLE•Games and Culture•2021

    The nascent growth of video games has led to great leaps in technical understanding in how to create a functional and entertaining play experience. However, the complex, mixed-affect, eudaimonic entertainment experience that is possible when playing a video game—how it is formed, how it is experienced, and how to design for it—has been investigated far less than hedonistic emotional experiences focusing on fun, challenge, and “enjoyment.” Partici…

Computer Science (2 works) · Digital Games and Media (2 works) · Psychology (2 works) · Social Psychology (2 works) · Ancient history (1 works) · Applied Psychology (1 works) · Applied Psychology (1 works) · Archaeology (1 works) · Art (1 works) · Cityscape (1 works)

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