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Thinking and Doing

Challenge, Agency, and the Eudaimonic Experience in Video Games

Bibliographic Data

ID18976170
AuthorsTom Cole (0000-0001-6031-8377, Goldsmiths University of London, corresponding author), Marco Gillies (0000-0002-3100-9230, Goldsmiths University of London)
Year2021
Volume16
Issue2
Pages187-207
Publication date2021-03-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueGames and Culture (JOURNAL)
Journal identifiersISSN: 1555-4120 • E-ISSN: 1555-4139
PublisherSAGE Publications (PUBLISHER • US)
DOI10.1177/1555412019881536
OpenAlexW2982198273
LanguageEN
Citations received10
References cited34

The nascent growth of video games has led to great leaps in technical understanding in how to create a functional and entertaining play experience. However, the complex, mixed-affect, eudaimonic entertainment experience that is possible when playing a video game—how it is formed, how it is experienced, and how to design for it—has been investigated far less than hedonistic emotional experiences focusing on fun, challenge, and “enjoyment.” Participants volunteered to be interviewed about their mixed-affect emotional experiences of playing avant-garde video games. New conceptions of agency emerged (actual, interpretive, fictional, mechanical) from the analysis of transcripts and were used to produce a framework of four categories of agency. This new framework offers designers and researchers the extra nuance in conversations around agency and contributes to the discussion of how we can design video games that allow for complex, reflective, eudaimonic emotional experiences

Cityscape · Cognitive psychology · Entertainment · Epistemology · Eudaimonia · Game design · LEAPS · Multimedia · Sense of agency · Video game · Communication · Computer Science · Digital Games and Media · Impact of Technology on Adolescents · Media Influence and Health · Psychology · Social Psychology

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    Open Access•Sarah Freye•Games and Culture•2023

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    Open Access•Anne Bartsch, Timo Hartmann et al.•Communication Research•2017

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  • Designing Virtual Worlds

    Richard A Bartle•Designing Virtual Worlds•2025

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    M B Oliver, Nicholas David Bowman et al.•Psychology of Popular Media Culture•2015

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    Open Access•Werner Wirth, Matthias Hofer et al.•Human Communication Research•2012

Unique citing works10
Citations per year2
Citation span2021 - 2026 (6)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 10

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