Erik Malcolm Champion
Biographic Data
| ID | 3782887 |
|---|---|
| NAME | Erik Malcolm Champion |
| GIVEN NAMES | Erik Malcolm |
| FAMILY NAME | Champion |
| SIGNATURE | CHAMPION E M |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 5 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2008 |
| LATEST PUBLICATION YEAR | 2021 |
| H-INDEX | 1 |
Rethinking Virtual Places
"How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued? In Rethinking Virtual Places, Erik M. Champion draws from the fields of computational sciences and other place-related disciplines to argue for a more central role for virtual space in the humanities. For instance, recent developments in neuroscience could improve our understanding of how people experience, s…
Otherness of Place: Game-based Interaction and Learning in Virtual Heritage Projects
When we design digital places that represent the past using media such as game engines, it is all too easy to be taken in by the lure of technology and forget to concentrate on enhancing the user experience. In the case of virtual heritage, there are several important issues in the creation, construction or revocation of places of cultural significance. In this paper I will argue that while computer games do appear to be more successful learning …
Otherness of Place: Game-based Interaction and Learning in Virtual Heritage Projects
When we design digital places that represent the past using media such as game engines, it is all too easy to be taken in by the lure of technology and forget to concentrate on enhancing the user experience. In the case of virtual heritage, there are several important issues in the creation, construction or revocation of places of cultural significance. In this paper I will argue that while computer games do appear to be more successful learning …
Otherness of Place: Game-based Interaction and Learning in Virtual Heritage Projects
When we design digital places that represent the past using media such as game engines, it is all too easy to be taken in by the lure of technology and forget to concentrate on enhancing the user experience. In the case of virtual heritage, there are several important issues in the creation, construction or revocation of places of cultural significance. In this paper I will argue that while computer games do appear to be more successful learning …
Rethinking Virtual Places
"How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued? In Rethinking Virtual Places, Erik M. Champion draws from the fields of computational sciences and other place-related disciplines to argue for a more central role for virtual space in the humanities. For instance, recent developments in neuroscience could improve our understanding of how people experience, s…
Computer Science (2 works) · Archaeology (1 works) · Cultural heritage (1 works) · Digital Games and Media (1 works) · Educational Games and Gamification (1 works) · Game design (1 works) · Geographic Information Systems Studies (1 works) · History (1 works) · Human–computer interaction (1 works) · Mathematics (1 works)