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Rethinking Virtual Places

Bibliographic Data

ID23786258
AuthorsErik Champion (0000-0002-5362-6176, corresponding author), Erik Malcolm Champion
Year2021
Pages268
Publication date2021-11-30
Open AccessNo
TypeBOOK
VenueRethinking Virtual Places (SOURCE_BOOK)
PublisherIndiana University Press (PUBLISHER • US)
DOI10.2307/j.ctv21r3q81
OpenAlexW3216478622
Open LibraryOL33841661M
ISBN9780253058362
LanguageEN
Citations received4

"How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued? In Rethinking Virtual Places, Erik M. Champion draws from the fields of computational sciences and other place-related disciplines to argue for a more central role for virtual space in the humanities. For instance, recent developments in neuroscience could improve our understanding of how people experience, store, and recollect place-related encounters. Similarly, game mechanics using virtual place design might make digital environments more engaging and learning content more powerful and salient. In addition, Champion provides a brief introduction to new and emerging software and devices and explains how they help, hinder, or replace our traditional means of designing and exploring places. Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place"

Computer Science · Geographic Information Systems Studies · Mathematics

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Unique citing works4
Citations per year2
Citation span2024 - 2026 (3)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 3

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