Stéfan Sinclair
Biographic Data
| ID | 3842432 |
|---|---|
| NAME | Stéfan Sinclair |
| GIVEN NAMES | Stéfan |
| FAMILY NAME | Sinclair |
| SIGNATURE | SINCLAIR S |
| AFFILIATIONS | McGill University |
| VERIFIED | No |
| TOTAL WORKS | 11 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 11 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 1997 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 0 |
On Making in the Digital Humanities
Tool criticism in practice. On methods, tools and aims of computational literary studies
This paper is a case-driven contribution to the discussion on the method-theory relationship in practices within the field of Computational Literary Studies (CLS). Progress in this field dedicated to the computational analysis of literary texts has long revolved around the new, digital tools: tools, as computational devices for analysis, have had here a comparatively strong status as research entities of their own, while their ontological status …
En quête d’amitié. Approches méthodologiques pour l’analyse automatisée d’un corpus électronique
Nous n’avons guère à rappeler que, depuis son fondement il y a quelque vingt-cinq ans, la Sator cherche à conjuguer la recherche littéraire avec les nouvelles technologies aptes à aider à réaliser le travail à la hauteur des ambitions du projet, c’est-à-dire à mieux comprendre et étudier la récurrence narrative dans les textes français du Moyen Âge à la fin du XVIIIe siècle. Diverses tentatives se sont succédé, que l’on pense à Toposator, SatorBa…
Tremendous Mechanical Labor
This paper looks at innovations in Busa’s Index Thomisticus project through the tension between mechanical and human labour. We propose that Busa and the IBM engineer Paul Tasman introduced two major innovations that allowed computers to process unstructured text. The first innovation was figuring out how represent unstructured text on punched cards, the way data was encoded and handled at that time. The second innovation was figuring out how to …
Digital and Environmental Humanities
Digital and Environmental HumanitiesStrong Networks, Innovative Tools, Interactive Objects Stephanie Posthumus (bio), Stéfan Sinclair (bio), and Veronica Poplawski (bio) Since the early 1990s, various humanities disciplines have been developing specific branches to respond ethically, historically, creatively, and critically to issues related to humans and the environment. Environmental history, philosophy, ethics, literary theory, education, and …
Repenser le numérique au 21ème siècle
Le constat duquel part notre idée de colloque est très simple : tout le monde s’accorde à dire que la réflexion sur le numérique est une priorité, mais l’on est encore loin d’avoir une définition précise des méthodes pour développer cette dernière, des œuvres et des auteurs à considérer comme référents dans ce domaine et d’un langage qui puisse être partagé par la communauté des chercheurs et compris par le grand public. L’analyse du monde numéri…
Pratiques de l’édition numérique
L’apparition du numérique a entraîné ces dernières années une transformation profonde des modèles de production et de circulation des livres, qui ont peu changé depuis le XVIIIe siècle. Le web, en particulier, a provoqué une remise en question du sens même du partage des connaissances : d’une économie de la rareté, nous sommes passés à la surabondance. Auparavant, une poignée d’institutions centralisatrices, privées et publiques, étaient garantes…
Abstraction and realism in the design of avatars for the simulated environment for theatre
The Simulated Environment for Theatre (SET) is an experimental three-dimensional interface for use in blocking plays. Created using the Unity3D game engine, SET allows directors or student directors to associate character movement and speech with a timeline that represents the line of action, as well as to annotate choices, change the script, place viewpoints in the audience, and specify the scale-model stage and set. In this article, the authors…
L'inscription de la nature et de la technologie dans La possibilité d’une île de Michel Houellebecq
Theory into Practice
This article outlines the pedogogical imperatives and practical necessities that shaped the establishment of the new Master of Arts degree in Humanities Computing at the University of Alberta (Canada). Established as a graduate programme open to students across the Faculty of Arts, the programme provides a unique opportunity for interdisciplinary studies that combine the rigours of a traditional Liberal Arts education with hands-on experience in …
Subsymbolic Natural Language Processing
Risto Miikkulainen draws on recent connectionist work in language comprehension to create a model that can understand natural language. Using the DISCERN system as an example, he describes a general approach to building high-level cognitive models from distributed neural networks and shows how the special properties of such networks are useful in modeling human performance. In this approach connectionist networks are not only plausible models of …
No prominent works on this page.
Subsymbolic Natural Language Processing
Risto Miikkulainen draws on recent connectionist work in language comprehension to create a model that can understand natural language. Using the DISCERN system as an example, he describes a general approach to building high-level cognitive models from distributed neural networks and shows how the special properties of such networks are useful in modeling human performance. In this approach connectionist networks are not only plausible models of …
Theory into Practice
This article outlines the pedogogical imperatives and practical necessities that shaped the establishment of the new Master of Arts degree in Humanities Computing at the University of Alberta (Canada). Established as a graduate programme open to students across the Faculty of Arts, the programme provides a unique opportunity for interdisciplinary studies that combine the rigours of a traditional Liberal Arts education with hands-on experience in …
L'inscription de la nature et de la technologie dans La possibilité d’une île de Michel Houellebecq
Abstraction and realism in the design of avatars for the simulated environment for theatre
The Simulated Environment for Theatre (SET) is an experimental three-dimensional interface for use in blocking plays. Created using the Unity3D game engine, SET allows directors or student directors to associate character movement and speech with a timeline that represents the line of action, as well as to annotate choices, change the script, place viewpoints in the audience, and specify the scale-model stage and set. In this article, the authors…
Pratiques de l’édition numérique
L’apparition du numérique a entraîné ces dernières années une transformation profonde des modèles de production et de circulation des livres, qui ont peu changé depuis le XVIIIe siècle. Le web, en particulier, a provoqué une remise en question du sens même du partage des connaissances : d’une économie de la rareté, nous sommes passés à la surabondance. Auparavant, une poignée d’institutions centralisatrices, privées et publiques, étaient garantes…
Repenser le numérique au 21ème siècle
Le constat duquel part notre idée de colloque est très simple : tout le monde s’accorde à dire que la réflexion sur le numérique est une priorité, mais l’on est encore loin d’avoir une définition précise des méthodes pour développer cette dernière, des œuvres et des auteurs à considérer comme référents dans ce domaine et d’un langage qui puisse être partagé par la communauté des chercheurs et compris par le grand public. L’analyse du monde numéri…
Digital and Environmental Humanities
Digital and Environmental HumanitiesStrong Networks, Innovative Tools, Interactive Objects Stephanie Posthumus (bio), Stéfan Sinclair (bio), and Veronica Poplawski (bio) Since the early 1990s, various humanities disciplines have been developing specific branches to respond ethically, historically, creatively, and critically to issues related to humans and the environment. Environmental history, philosophy, ethics, literary theory, education, and …
Tremendous Mechanical Labor
This paper looks at innovations in Busa’s Index Thomisticus project through the tension between mechanical and human labour. We propose that Busa and the IBM engineer Paul Tasman introduced two major innovations that allowed computers to process unstructured text. The first innovation was figuring out how represent unstructured text on punched cards, the way data was encoded and handled at that time. The second innovation was figuring out how to …
En quête d’amitié. Approches méthodologiques pour l’analyse automatisée d’un corpus électronique
Nous n’avons guère à rappeler que, depuis son fondement il y a quelque vingt-cinq ans, la Sator cherche à conjuguer la recherche littéraire avec les nouvelles technologies aptes à aider à réaliser le travail à la hauteur des ambitions du projet, c’est-à-dire à mieux comprendre et étudier la récurrence narrative dans les textes français du Moyen Âge à la fin du XVIIIe siècle. Diverses tentatives se sont succédé, que l’on pense à Toposator, SatorBa…
On Making in the Digital Humanities
Tool criticism in practice. On methods, tools and aims of computational literary studies
This paper is a case-driven contribution to the discussion on the method-theory relationship in practices within the field of Computational Literary Studies (CLS). Progress in this field dedicated to the computational analysis of literary texts has long revolved around the new, digital tools: tools, as computational devices for analysis, have had here a comparatively strong status as research entities of their own, while their ontological status …
Humanities (6 works) · Art (5 works) · Digital Humanities and Scholarship (4 works) · Philosophy (4 works) · Sociology (4 works) · Computer Science (3 works) · Cultural Insights and Digital Impacts (3 works) · Digital humanities (3 works) · Criticism (2 works) · Engineering (2 works)