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Abstraction and realism in the design of avatars for the simulated environment for theatre

Bibliographic Data

ID12700328
AuthorsStan Ruecker (0000-0003-0099-1687, corresponding author), Ali Grotkowski, Sandra Gabriele (0009-0005-9712-9998), Jennifer Roberts-Smith (0000-0003-2302-5887), Stéfan Sinclair, Teresa Dobson, Annemarie Akong, Sally Fung, Marcelo Hong, Shawn DeSouza-Coelho, Omar Rodríguez (0000-0002-7586-8547)
Year2013
Volume12
Issue4
Pages459-472
Publication date2013-11-01
Open AccessYes
TypeARTICLE
VenueVisual Communication (JOURNAL)
Journal identifiersISSN: 1470-3572 • E-ISSN: 1741-3214
PublisherSAGE Publishing (PUBLISHER • US)
DOI10.1177/1470357213497857
OpenAlexW2317774054
LanguageEN
Citations received1
References cited13

The Simulated Environment for Theatre (SET) is an experimental three-dimensional interface for use in blocking plays. Created using the Unity3D game engine, SET allows directors or student directors to associate character movement and speech with a timeline that represents the line of action, as well as to annotate choices, change the script, place viewpoints in the audience, and specify the scale-model stage and set. In this article, the authors discuss the iterative design choices involved in creating an appropriate range of characters and character attributes, where they were conscious of the need to keep complexity to a minimum while simultaneously providing as wide a range as possible of the features necessary for a director planning blocking. These include considerations of character attributes such as direction of movement, posture, age, and species, while at the same time the authors decided to de-emphasize control of features such as height, weight, gender, costume, and limbs. The purpose of this discussion is twofold: to cast light on the intricacies of the design decisions around what appear to be relatively simple objects; and to help inform related discussions for other researchers making decisions about avatar design, whether in virtual theatre projects or other broader contexts

Abstraction · Action (physics · Avatar · Blocking (statistics · Character (mathematics · Human–computer interaction · Multimedia · Set (abstract data type · Timeline · Viewpoints · Visual arts · Computer Science · Human Motion and Animation · Theatre and Performance Studies · Virtual Reality Applications and Impacts

  • The Adaptation to New Audiences and Digital Narratives in Theater

    Alvaro Quintana Alvarez, Antonia Moreno Cano et al.•The Journal of Arts Management…•2025

Citations per year1
Citation span2025 - 2025 (1)
Highly citedNo

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