Teresa Dobson
Biographic Data
| ID | 6462781 |
|---|---|
| NAME | Teresa Dobson |
| GIVEN NAMES | Teresa |
| FAMILY NAME | Dobson |
| SIGNATURE | DOBSON T |
| AFFILIATIONS | University of British Columbia |
| VERIFIED | No |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2005 |
| LATEST PUBLICATION YEAR | 2015 |
| H-INDEX | 0 |
The Interface Implications of Understanding Readers
This paper discusses our work conducting reader studies with prototypical reading interfaces designed in the context of funded Digital Humanities (DH) research projects. We discuss our conceptual and methodological approaches and contemplate which methods have been most productive in advancing our understandings of reading practices and interfaces. To situate this discussion, we first contemplate ways in which reading and new reading interfaces h…
Abstraction and realism in the design of avatars for the simulated environment for theatre
The Simulated Environment for Theatre (SET) is an experimental three-dimensional interface for use in blocking plays. Created using the Unity3D game engine, SET allows directors or student directors to associate character movement and speech with a timeline that represents the line of action, as well as to annotate choices, change the script, place viewpoints in the audience, and specify the scale-model stage and set. In this article, the authors…
Stitching texts
This paper considers how two related texts—one in print and one in hypertext—are locations for adolescents to undertake the work of ‘literary anthropology’ in considering questions of gender and subjectivity. The first text is Mary Shelley's Frankenstein, which invites readers to grapple with questions of how adolescents negotiate relations with their parents and others, of how masculinity and femininity are produced and construed, and of how cul…
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Stitching texts
This paper considers how two related texts—one in print and one in hypertext—are locations for adolescents to undertake the work of ‘literary anthropology’ in considering questions of gender and subjectivity. The first text is Mary Shelley's Frankenstein, which invites readers to grapple with questions of how adolescents negotiate relations with their parents and others, of how masculinity and femininity are produced and construed, and of how cul…
Abstraction and realism in the design of avatars for the simulated environment for theatre
The Simulated Environment for Theatre (SET) is an experimental three-dimensional interface for use in blocking plays. Created using the Unity3D game engine, SET allows directors or student directors to associate character movement and speech with a timeline that represents the line of action, as well as to annotate choices, change the script, place viewpoints in the audience, and specify the scale-model stage and set. In this article, the authors…
The Interface Implications of Understanding Readers
This paper discusses our work conducting reader studies with prototypical reading interfaces designed in the context of funded Digital Humanities (DH) research projects. We discuss our conceptual and methodological approaches and contemplate which methods have been most productive in advancing our understandings of reading practices and interfaces. To situate this discussion, we first contemplate ways in which reading and new reading interfaces h…
Computer Science (3 works) · Digital Games and Media (2 works) · Epistemology (2 works) · Linguistics (2 works) · Philosophy (2 works) · Sociology (2 works) · Abstraction (1 work) · Action (physics (1 work) · Aesthetics (1 work) · Art (1 work)