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Jennifer Roberts-Smith

Biographic Data

ID5657207
NAMEJennifer Roberts-Smith
GIVEN NAMESJennifer
FAMILY NAMERoberts-Smith
SIGNATUREROBERTS-SMITH J
AFFILIATIONSBrock University
ORCID0000-0003-2302-5887
VERIFIEDYes
TOTAL WORKS5
TOTAL CITATIONS1
WORKS AS AUTHOR5
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2013
LATEST PUBLICATION YEAR2026
H-INDEX1
  • Feel–Play–Imagine

    Open Access•Bibhushan Raj Joshi, Ana Lucia Diaz de Leon Derby et al.•ARTICLE•International Journal of…•2026

    Haptic technology offers new opportunities for interaction, yet remains inaccessible to people unfamiliar with the technology due to challenges in rapid prototyping and the absence of a widely understood vocabulary, making early-stage design communication difficult. To address these challenges, we developed Feel-Play-Imagine (FPI), a method for haptics experts to involve team members and stakeholders in the early stages of design, and explored it…

  • Transforming relations through oral history performance

    Kristina R Llewellyn, Jennifer Llewellyn et al.•ARTICLE•Research in Drama Education The…•2023

    Central to restorative justice is a commitment to sharing and listening to first voice. This is required for the work of transitioning to just relations. The Restorative Inquiry for the Nova Scotia Home for Colored Children (The Home), and its Digital Oral Histories for Reconciliation (DOHR) project, offers a significant example of the power of restorative justice for transitional justice through the performance of oral histories. DOHR has create…

  • Living Labs and the DH Centre

    Open Access•Priscilla Ferronato, Lisa Mercer et al.•ARTICLE•KULA knowledge creation…•2019

    The digital humanities (DH) has a long and successful history of creating, using, and maintaining DH centres, as evidenced by the vast centerNet network. Furthermore, some of the most successful centres are constantly evolving in form and function. In this paper, we propose that the next phase in the evolution of the DH centre may involve a related phenomenon from the design research community, called the ‘Living Lab.’ The European Network of Liv…

  • Abstraction and realism in the design of avatars for the simulated environment for theatre

    Open Access•Stan Ruecker, Ali Grotkowski et al.•ARTICLE•Visual Communication•2013

    The Simulated Environment for Theatre (SET) is an experimental three-dimensional interface for use in blocking plays. Created using the Unity3D game engine, SET allows directors or student directors to associate character movement and speech with a timeline that represents the line of action, as well as to annotate choices, change the script, place viewpoints in the audience, and specify the scale-model stage and set. In this article, the authors…

  • Imagining the Audience in Early Modern Drama, 1558–1642

    Jennifer A Low, Nova Myhill et al.•ARTICLE•Renaissance and Reformation•2013•Cited by: 1

    Low, Jennifer A. and Nova Myhill (eds.). Imagining the Audience in Early Modern Drama, 1558–1642. An article from journal Renaissance and Reformation / Renaissance et Réforme (The Material Culture of Debt), on Érudit

  • Imagining the Audience in Early Modern Drama, 1558–1642

    Jennifer A Low, Nova Myhill et al.•ARTICLE•Renaissance and Reformation•2013•Cited by: 1

    Low, Jennifer A. and Nova Myhill (eds.). Imagining the Audience in Early Modern Drama, 1558–1642. An article from journal Renaissance and Reformation / Renaissance et Réforme (The Material Culture of Debt), on Érudit

  • Abstraction and realism in the design of avatars for the simulated environment for theatre

    Open Access•Stan Ruecker, Ali Grotkowski et al.•ARTICLE•Visual Communication•2013

    The Simulated Environment for Theatre (SET) is an experimental three-dimensional interface for use in blocking plays. Created using the Unity3D game engine, SET allows directors or student directors to associate character movement and speech with a timeline that represents the line of action, as well as to annotate choices, change the script, place viewpoints in the audience, and specify the scale-model stage and set. In this article, the authors…

  • Imagining the Audience in Early Modern Drama, 1558–1642

    Jennifer A Low, Nova Myhill et al.•ARTICLE•Renaissance and Reformation•2013•Cited by: 1

    Low, Jennifer A. and Nova Myhill (eds.). Imagining the Audience in Early Modern Drama, 1558–1642. An article from journal Renaissance and Reformation / Renaissance et Réforme (The Material Culture of Debt), on Érudit

  • Living Labs and the DH Centre

    Open Access•Priscilla Ferronato, Lisa Mercer et al.•ARTICLE•KULA knowledge creation…•2019

    The digital humanities (DH) has a long and successful history of creating, using, and maintaining DH centres, as evidenced by the vast centerNet network. Furthermore, some of the most successful centres are constantly evolving in form and function. In this paper, we propose that the next phase in the evolution of the DH centre may involve a related phenomenon from the design research community, called the ‘Living Lab.’ The European Network of Liv…

  • Transforming relations through oral history performance

    Kristina R Llewellyn, Jennifer Llewellyn et al.•ARTICLE•Research in Drama Education The…•2023

    Central to restorative justice is a commitment to sharing and listening to first voice. This is required for the work of transitioning to just relations. The Restorative Inquiry for the Nova Scotia Home for Colored Children (The Home), and its Digital Oral Histories for Reconciliation (DOHR) project, offers a significant example of the power of restorative justice for transitional justice through the performance of oral histories. DOHR has create…

  • Feel–Play–Imagine

    Open Access•Bibhushan Raj Joshi, Ana Lucia Diaz de Leon Derby et al.•ARTICLE•International Journal of…•2026

    Haptic technology offers new opportunities for interaction, yet remains inaccessible to people unfamiliar with the technology due to challenges in rapid prototyping and the absence of a widely understood vocabulary, making early-stage design communication difficult. To address these challenges, we developed Feel-Play-Imagine (FPI), a method for haptics experts to involve team members and stakeholders in the early stages of design, and explored it…

Computer Science (2 works) · Political science (2 works) · Sociology (2 works) · Abstraction (1 work) · Action (physics (1 work) · Active listening (1 work) · Aesthetics (1 work) · Art (1 work) · Assisted living (1 work) · Avatar (1 work)

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