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Denise Doyle

Biographic Data

ID3848552
NAMEDenise Doyle
GIVEN NAMESDenise
FAMILY NAMEDoyle
SIGNATUREDOYLE D
AFFILIATIONSUniversity of Wolverhampton
ORCID0000-0001-7639-9749
VERIFIEDYes
TOTAL WORKS7
TOTAL CITATIONS3
AUTHOR COUNT7
EDITOR COUNT0
FIRST PUBLICATION YEAR2007
LATEST PUBLICATION YEAR2023
H-INDEX1
  • Emerging themes in the Identifying Successful STARTS Methodologies project and exhibition

    Open Access•Denise Doyle, Richard Glover et al.•ARTICLE•Artnodes•2023

    In 2019 a team of multi-disciplinary researchers undertook a research project entitled Identifying Successful STARTS Methodologies (ISSM) (2019-2021) in order to analyze the innovative and collaborative strategies utilized by the global Science, Technology and Arts (STARTS) Prize Winners and nominees. The aim was to identify and articulate successful STARTS Methodologies through a series of interviews and in-depth case studies of the recognized p…

  • Exploring the Third Space in Art-Science: The Identifying Successful STARTS Methodologies Project

    Denise Doyle, Richard Glover et al.•ARTICLE•Leonardo•2023•References: 4

    During a series of interviews undertaken in Identifying Successful STARTS Methodologies (2019–2021), a research project that analyzed strategies utilized by recent STARTS Prize winners and nominees, a number of the artists and scientists described having needed to build a “third space,” or to meet on “another plane,” in order to communicate and find a common language for art-science collaborations. The project team, from University of Wolverhampt…

  • Out of this world: Exploring embodiment and space through artistic processes and practice

    Denise Doyle•ARTICLE•International Journal of…•2015

    This article considers the artistic exploration of embodiment at the frontiers and edges of space. With a focus on both outer space and virtual space, the article explores the practices employed by artists who have taken on a virtual body as a vehicle to explore the virtual space of virtual worlds and those artists aiming to free their physical bodies of gravity and experience weightlessness in the artistic exploration of outer space. Perhaps the…

  • Art, Virtual Worlds and the Emergent Imagination

    Denise Doyle•ARTICLE•Leonardo•2015•References: 1

    This paper presents a framework for the emergent imagination that arises out of the transitional spaces created in avatar-mediated online space. Through four categories of transitional space identified in artworks created in virtual worlds, the paper argues that, as the virtual remains connected to time, the imagination becomes connected to space. The author’s analysis of the imaginative effects of artworks presented in the two virtual (and physi…

  • The body of the avatar: Rethinking the Mind-Body Relationship in Virtual Worlds

    Denise Doyle•ARTICLE•Journal of Gaming & Virtual Worlds•2009•Cited by: 2•References: 2

    A pivotal concern surrounding the recent growth in Massively Multiplayer Online Games and virtual worlds, and an issue that this article sets out to explore, is our understanding of the mind-body relationship when moving between real and virtual space. How do we understand our avatar as our represented presence in virtual space? What are we identifying with when we identify with an avatar? Do we have bodily experiences of our avatar? Can Spinoza'…

  • Art and the avatar: The kritical works in SL project

    Denise Doyle•ARTICLE•International Journal of…•2008

    As 3D Online Virtual Worlds begin to assume a sense of presence in real terms, there is a growing interest amongst the wider international artistic community in Second Life (SL) as a platform to develop creative practice. A number of artists and designers have continued, for some time, to specifically work with the SL building tools and programming language to explore the potentials and limitations of the platform itself. Other established real w…

  • Embodied narrative: The virtual nomad and the meta dreamer

    Denise Doyle, Taey Kim•ARTICLE•International Journal of…•2007•Cited by: 1•References: 2

    This article charts the relationship between and the experience of real and virtual worlds. Like the travellers of the earlier centuries who returned with information and curiosities from distant and previously undiscovered lands we bring back with us our narratives, our stories and descriptions of our experience of embodiment in these new landscapes. We find that inhabiting the spaces of these virtual worlds is challenging our relationship to ou…

  • The body of the avatar: Rethinking the Mind-Body Relationship in Virtual Worlds

    Denise Doyle•ARTICLE•Journal of Gaming & Virtual Worlds•2009•Cited by: 2•References: 2

    A pivotal concern surrounding the recent growth in Massively Multiplayer Online Games and virtual worlds, and an issue that this article sets out to explore, is our understanding of the mind-body relationship when moving between real and virtual space. How do we understand our avatar as our represented presence in virtual space? What are we identifying with when we identify with an avatar? Do we have bodily experiences of our avatar? Can Spinoza'…

  • Embodied narrative: The virtual nomad and the meta dreamer

    Denise Doyle, Taey Kim•ARTICLE•International Journal of…•2007•Cited by: 1•References: 2

    This article charts the relationship between and the experience of real and virtual worlds. Like the travellers of the earlier centuries who returned with information and curiosities from distant and previously undiscovered lands we bring back with us our narratives, our stories and descriptions of our experience of embodiment in these new landscapes. We find that inhabiting the spaces of these virtual worlds is challenging our relationship to ou…

  • Embodied narrative: The virtual nomad and the meta dreamer

    Denise Doyle, Taey Kim•ARTICLE•International Journal of…•2007•Cited by: 1•References: 2

    This article charts the relationship between and the experience of real and virtual worlds. Like the travellers of the earlier centuries who returned with information and curiosities from distant and previously undiscovered lands we bring back with us our narratives, our stories and descriptions of our experience of embodiment in these new landscapes. We find that inhabiting the spaces of these virtual worlds is challenging our relationship to ou…

  • Art and the avatar: The kritical works in SL project

    Denise Doyle•ARTICLE•International Journal of…•2008

    As 3D Online Virtual Worlds begin to assume a sense of presence in real terms, there is a growing interest amongst the wider international artistic community in Second Life (SL) as a platform to develop creative practice. A number of artists and designers have continued, for some time, to specifically work with the SL building tools and programming language to explore the potentials and limitations of the platform itself. Other established real w…

  • The body of the avatar: Rethinking the Mind-Body Relationship in Virtual Worlds

    Denise Doyle•ARTICLE•Journal of Gaming & Virtual Worlds•2009•Cited by: 2•References: 2

    A pivotal concern surrounding the recent growth in Massively Multiplayer Online Games and virtual worlds, and an issue that this article sets out to explore, is our understanding of the mind-body relationship when moving between real and virtual space. How do we understand our avatar as our represented presence in virtual space? What are we identifying with when we identify with an avatar? Do we have bodily experiences of our avatar? Can Spinoza'…

  • Out of this world: Exploring embodiment and space through artistic processes and practice

    Denise Doyle•ARTICLE•International Journal of…•2015

    This article considers the artistic exploration of embodiment at the frontiers and edges of space. With a focus on both outer space and virtual space, the article explores the practices employed by artists who have taken on a virtual body as a vehicle to explore the virtual space of virtual worlds and those artists aiming to free their physical bodies of gravity and experience weightlessness in the artistic exploration of outer space. Perhaps the…

  • Art, Virtual Worlds and the Emergent Imagination

    Denise Doyle•ARTICLE•Leonardo•2015•References: 1

    This paper presents a framework for the emergent imagination that arises out of the transitional spaces created in avatar-mediated online space. Through four categories of transitional space identified in artworks created in virtual worlds, the paper argues that, as the virtual remains connected to time, the imagination becomes connected to space. The author’s analysis of the imaginative effects of artworks presented in the two virtual (and physi…

  • Emerging themes in the Identifying Successful STARTS Methodologies project and exhibition

    Open Access•Denise Doyle, Richard Glover et al.•ARTICLE•Artnodes•2023

    In 2019 a team of multi-disciplinary researchers undertook a research project entitled Identifying Successful STARTS Methodologies (ISSM) (2019-2021) in order to analyze the innovative and collaborative strategies utilized by the global Science, Technology and Arts (STARTS) Prize Winners and nominees. The aim was to identify and articulate successful STARTS Methodologies through a series of interviews and in-depth case studies of the recognized p…

  • Exploring the Third Space in Art-Science: The Identifying Successful STARTS Methodologies Project

    Denise Doyle, Richard Glover et al.•ARTICLE•Leonardo•2023•References: 4

    During a series of interviews undertaken in Identifying Successful STARTS Methodologies (2019–2021), a research project that analyzed strategies utilized by recent STARTS Prize winners and nominees, a number of the artists and scientists described having needed to build a “third space,” or to meet on “another plane,” in order to communicate and find a common language for art-science collaborations. The project team, from University of Wolverhampt…

Art (7 works) · Computer Science (7 works) · Visual arts (6 works) · Aesthetics (4 works) · Sociology (4 works) · Artificial Intelligence (3 works) · Avatar (3 works) · Human–computer interaction (3 works) · Literature (3 works) · Metaverse (3 works)

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