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Inês Araújo

Biographic Data

ID3906762
NAMEInês Araújo
GIVEN NAMESInês
FAMILY NAMEAraújo
SIGNATUREARAUJO I
AFFILIATIONSUniversity of Coimbra
ORCID0000-0002-5915-6187
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS2
WORKS AS AUTHOR4
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2020
LATEST PUBLICATION YEAR2025
H-INDEX1
  • Canabidiol Na Doença De Alzheimer

    Open Access•Inês Araújo, Isadora Telles Silva Araújo et al.•ARTICLE•Revista Foco•2025

    A Doença de Alzheimer (DA) é uma doença neurodegenerativa caracterizada por declínio cognitivo e funcional, além de sintomas neuropsiquiátricos. Embora a DA apresente incidência crescente, a farmacoterapia atual possui eficácia limitada, demandando novas abordagens terapêuticas. O sistema endocanabinoide (SEC) regula vários processos patológicos relacionados à DA e a sua modulação pelo canabidiol (CBD) tem atraído atenção. O presente estudo objet…

  • A Systematic Literature Review of Gamification in/for Cultural Heritage

    Open Access•Célio Gonçalo Marques, João Paulo Borges Pedro et al.•ARTICLE•Heritage•2023•Cited by: 2•References: 5

    Because of the possibilities that it opens for a variety of fields and practices, gamification has increasingly garnered significant attention. This has put it at the forefront of many significant debates around its applicability and implications. In the case of its application to cultural heritage, although there is much trailblazing to do, the body of work has been growing and the field is gaining its maturity. As such, this paper aims to take …

  • Enablers and Difficulties in the Implementation of Gamification

    Open Access•Inês Araújo, Ana Amélia Amorim Carvalho•ARTICLE•Education Sciences•2022

    Although there is ample evidence that gamification can engage students in learning, it is less used than one would expect. This raises the question of the difficulties teachers face in planning and implementing gamification in their classes. What enables teachers’ implementation of gamification? These questions were addressed through a case study, and data were collected along the four phases of a teachers’ training course. The first phase approa…

  • Entrevista com Leandro Vieira

    Open Access•Alexandre Sá, Claudia Saldanha et al.•ARTICLE•Revista Concinnitas•2020

  • A Systematic Literature Review of Gamification in/for Cultural Heritage

    Open Access•Célio Gonçalo Marques, João Paulo Borges Pedro et al.•ARTICLE•Heritage•2023•Cited by: 2•References: 5

    Because of the possibilities that it opens for a variety of fields and practices, gamification has increasingly garnered significant attention. This has put it at the forefront of many significant debates around its applicability and implications. In the case of its application to cultural heritage, although there is much trailblazing to do, the body of work has been growing and the field is gaining its maturity. As such, this paper aims to take …

  • Entrevista com Leandro Vieira

    Open Access•Alexandre Sá, Claudia Saldanha et al.•ARTICLE•Revista Concinnitas•2020

  • Enablers and Difficulties in the Implementation of Gamification

    Open Access•Inês Araújo, Ana Amélia Amorim Carvalho•ARTICLE•Education Sciences•2022

    Although there is ample evidence that gamification can engage students in learning, it is less used than one would expect. This raises the question of the difficulties teachers face in planning and implementing gamification in their classes. What enables teachers’ implementation of gamification? These questions were addressed through a case study, and data were collected along the four phases of a teachers’ training course. The first phase approa…

  • A Systematic Literature Review of Gamification in/for Cultural Heritage

    Open Access•Célio Gonçalo Marques, João Paulo Borges Pedro et al.•ARTICLE•Heritage•2023•Cited by: 2•References: 5

    Because of the possibilities that it opens for a variety of fields and practices, gamification has increasingly garnered significant attention. This has put it at the forefront of many significant debates around its applicability and implications. In the case of its application to cultural heritage, although there is much trailblazing to do, the body of work has been growing and the field is gaining its maturity. As such, this paper aims to take …

  • Canabidiol Na Doença De Alzheimer

    Open Access•Inês Araújo, Isadora Telles Silva Araújo et al.•ARTICLE•Revista Foco•2025

    A Doença de Alzheimer (DA) é uma doença neurodegenerativa caracterizada por declínio cognitivo e funcional, além de sintomas neuropsiquiátricos. Embora a DA apresente incidência crescente, a farmacoterapia atual possui eficácia limitada, demandando novas abordagens terapêuticas. O sistema endocanabinoide (SEC) regula vários processos patológicos relacionados à DA e a sua modulação pelo canabidiol (CBD) tem atraído atenção. O presente estudo objet…

Art (2 works) · Augmented Reality Applications (2 works) · Computer Science (2 works) · Educational Games and Gamification (2 works) · Psychology (2 works) · Aesthetics (1 work) · Cholinesterase and Neurodegenerative Diseases (1 work) · Creativity (1 work) · Cultural heritage (1 work) · Cultural heritage management (1 work)

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