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Enablers and Difficulties in the Implementation of Gamification

A Case Study with Teachers

Bibliographic Data

ID22048558
AuthorsInês Araújo (0000-0002-5915-6187, University of Coimbra, corresponding author), Ana Amélia Amorim Carvalho (0000-0002-0621-9447, University of Coimbra)
Year2022
Volume12
Issue3
Pages191
Publication date2022-03-09
Open AccessYes
TypeARTICLE
VenueEducation Sciences (JOURNAL)
Journal identifiersISSN: 2227-7102 • E-ISSN: 2227-7102
PublisherMDPI AG (PUBLISHER • IT)
DOI10.3390/educsci12030191
OpenAlexW4220829770
LanguageEN
Citations received8
References cited12

Although there is ample evidence that gamification can engage students in learning, it is less used than one would expect. This raises the question of the difficulties teachers face in planning and implementing gamification in their classes. What enables teachers’ implementation of gamification? These questions were addressed through a case study, and data were collected along the four phases of a teachers’ training course. The first phase approached the gamification concept, the Octalysis Framework, the types of gamification, and digital tools. The second phase focused on planning the gamification activity, the third one on implementing it with their students in school, and the fourth phase on sharing and reflecting on their experience. It was possible to identify enablers and difficulties that influenced the planning, such as personal background, time available, and technical conditions in the classroom. Most teachers opted for a platform with digital tools that allowed them to apply all the desired features to their gamified activities. The most complex gamified activities were related to the teacher’s gaming experience, use of digital tools, and risk-taking

Knowledge management · Mathematics education · Multimedia · Pedagogy · Augmented Reality Applications · Computer Science · Educational Games and Gamification · Psychology · Teaching and Learning Programming

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Citations per year2.67
Citation span2023 - 2026 (4)
Highly citedNo

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