Miguel Carvalhais
Biographic Data
| ID | 3989005 |
|---|---|
| NAME | Miguel Carvalhais |
| GIVEN NAMES | Miguel |
| FAMILY NAME | Carvalhais |
| SIGNATURE | CARVALHAIS M |
| AFFILIATIONS | Universidade do Porto |
| ORCID | 0000-0002-4880-2542 |
| VERIFIED | Yes |
| TOTAL WORKS | 6 |
| TOTAL CITATIONS | 2 |
| AUTHOR COUNT | 5 |
| EDITOR COUNT | 1 |
| FIRST PUBLICATION YEAR | 2018 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 1 |
Rethinking Media Art in a Time of Pervasive Computation
As its aesthetics, methods, and conceptual focus have, in many respects, merged with those of mainstream contemporary art, the boundaries of media art have become more unclear than when the use of technology in art was more of a rare occurrence. While the term "media art" may be helpful in designating a particular sphere of practice and discourse, its current meaning has shifted as a result of changing contexts surrounding the use of technology i…
Aesthetics after the Ontological Turn
The development of chatbots and other generative systems powered by AI, particularly the latest version of ChatGPT, rekindled many discussions on topics such as intelligence and creativity, even leading some to suggest that we may be undergoing a "fourth narcissistic wound". Starting from Margaret Boden's approach to creativity, we will argue that if computational systems have always excelled at combinatorial creativity, current AI systems stand …
The Book of X
The lack of certainties in our digitally saturated world has been manifested itself in all traditional media, including the most fixed: the printed page. Having first simulated, then plausibly imitated and now almost replaced the way we create content, the software component is taking a central role in the various creation processes. In this scenario, the ’deep fakes’ test our ability to discriminate and increasingly fail, as the original element…
Spectral and Procedural Creativity
This paper questions how computational art can be interpreted as creative by humans and the theoretical implications this may have. It explores how the affordances of computational art lead to radically new aesthetic experiences. The computational is manifested sensuously but it is nevertheless non-perceptual as although it requires a physical substrate, it is nevertheless not located there. It exists within, between and beyond its material insta…
Educação para a Leitura na Era da Informação
O contato precoce com um fluxo contínuo de informação moldou as necessidades dos estudantes atuais, apresentando desafios e oportunidades sem precedentes para a sua educação. Este contexto repercute-se incontornavelmente na necessidade de desenvolver novas estratégias de ensino-aprendizagem formais e informais para dar resposta a estas novas necessidades, novas maneiras de pensar e até novas estruturas cognitivas. Paralelamente, e encarando a lei…
Narrative games in ergodic media
Computational media allow the development of very particular relationships with readers. Their nature allows them to register static information, as well as complex and contingent behaviours, that they are then capable to operationalise, becoming interactive and immersive. These media exist in a dual state, between a surface layer and a subface layer. These two are inextricably connected, with the subface often becoming a black box that can only …
Aesthetics after the Ontological Turn
The development of chatbots and other generative systems powered by AI, particularly the latest version of ChatGPT, rekindled many discussions on topics such as intelligence and creativity, even leading some to suggest that we may be undergoing a "fourth narcissistic wound". Starting from Margaret Boden's approach to creativity, we will argue that if computational systems have always excelled at combinatorial creativity, current AI systems stand …
Educação para a Leitura na Era da Informação
O contato precoce com um fluxo contínuo de informação moldou as necessidades dos estudantes atuais, apresentando desafios e oportunidades sem precedentes para a sua educação. Este contexto repercute-se incontornavelmente na necessidade de desenvolver novas estratégias de ensino-aprendizagem formais e informais para dar resposta a estas novas necessidades, novas maneiras de pensar e até novas estruturas cognitivas. Paralelamente, e encarando a lei…
Narrative games in ergodic media
Computational media allow the development of very particular relationships with readers. Their nature allows them to register static information, as well as complex and contingent behaviours, that they are then capable to operationalise, becoming interactive and immersive. These media exist in a dual state, between a surface layer and a subface layer. These two are inextricably connected, with the subface often becoming a black box that can only …
The Book of X
The lack of certainties in our digitally saturated world has been manifested itself in all traditional media, including the most fixed: the printed page. Having first simulated, then plausibly imitated and now almost replaced the way we create content, the software component is taking a central role in the various creation processes. In this scenario, the ’deep fakes’ test our ability to discriminate and increasingly fail, as the original element…
Spectral and Procedural Creativity
This paper questions how computational art can be interpreted as creative by humans and the theoretical implications this may have. It explores how the affordances of computational art lead to radically new aesthetic experiences. The computational is manifested sensuously but it is nevertheless non-perceptual as although it requires a physical substrate, it is nevertheless not located there. It exists within, between and beyond its material insta…
Aesthetics after the Ontological Turn
The development of chatbots and other generative systems powered by AI, particularly the latest version of ChatGPT, rekindled many discussions on topics such as intelligence and creativity, even leading some to suggest that we may be undergoing a "fourth narcissistic wound". Starting from Margaret Boden's approach to creativity, we will argue that if computational systems have always excelled at combinatorial creativity, current AI systems stand …
Rethinking Media Art in a Time of Pervasive Computation
As its aesthetics, methods, and conceptual focus have, in many respects, merged with those of mainstream contemporary art, the boundaries of media art have become more unclear than when the use of technology in art was more of a rare occurrence. While the term "media art" may be helpful in designating a particular sphere of practice and discourse, its current meaning has shifted as a result of changing contexts surrounding the use of technology i…
Aesthetic Perception and Analysis (3 works) · Art (3 works) · Computer Science (3 works) · Art, Technology, and Culture (2 works) · Computation (2 works) · Computational Creativity (2 works) · Digital Games and Media (2 works) · Sociology (2 works) · Aesthetics (1 work) · Affordance (1 work)