The Book of X
10 Years of Computation, Communication, Aesthetics & X
Bibliographic Data
| ID | 23510825 |
|---|---|
| Editors | Miguel Carvalhais (0000-0002-4880-2542), Mario Verdicchio (0000-0002-4377-8619), Luísa Ribas, André Rangel |
| Year | 2022 |
| Publication date | 2022-01-01 |
| Open Access | No |
| Type | BOOK |
| Venue | The Book of X (SOURCE_BOOK) |
| Publisher | i2ADS/CITTAR (PUBLISHER) |
| DOI | 10.24840/978-989-9049-26-0 |
| OpenAlex | W4285139352 |
| ISBN | 9789899049260 |
| Language | EN |
The lack of certainties in our digitally saturated world has been manifested itself in all traditional media, including the most fixed: the printed page. Having first simulated, then plausibly imitated and now almost replaced the way we create content, the software component is taking a central role in the various creation processes. In this scenario, the ’deep fakes’ test our ability to discriminate and increasingly fail, as the original elements become indistinguishable from the computed ones, or are simply not mentioned. In ‘algorithmic authorship’, software machines use vast corpora that redefine our notion of the ability to produce texts, and create a new ecology of writing. This ecology has many problems: it is biased, automatic and taken for granted. Then, ”context”, the most crucial conceptual infrastructure, is the last bastion of publishing to defend history and knowledge before it is delegated to machines.
Aesthetics · Algorithm · Art · Computation · Aesthetic Perception and Analysis · Communication · Computer Science · Digital Games and Media · Digital Humanities and Scholarship · Psychology
| Citation velocity | historical |
|---|---|
| Highly cited | No |