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Elizabeth Elizalde Ríos

Biographic Data

ID3993057
NAMEElizabeth Elizalde Ríos
GIVEN NAMESElizabeth Elizalde
FAMILY NAMERíos
SIGNATURERIOS E E
VERIFIEDNo
TOTAL WORKS3
TOTAL CITATIONS0
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2019
LATEST PUBLICATION YEAR2019
H-INDEX0
  • Evolución de Videojuegos y su Línea Gráfica, un enfoque entre la Estética y la Tecnología. DOI

    Open Access•Nayeth Idalid Solorzano, Nayeth Idalid Solórzano Alcívar et al.•ARTICLE•Ñawi•2019

    There are many studies about the historical evolution of videogames, but most of them focused on technological aspects. This is because, for decades, the creation of video games has become a technological milestone of obvious acceptance in the market. However, in these studies, due to the high importance given to the development of the technology they use, the value of the aesthetic aspects involved in them has been omitted in a certain way. This…

  • Videogames Evolution and their Graphic Line, an Approach Between Aesthetic and Technology. DOI

    Open Access•Nayeth Idalid Solorzano, Nayeth Idalid Solórzano Alcívar et al.•ARTICLE•Ñawi•2019

    There are many studies about the historical evolution of videogames, by considering, for decades, their creation as a technological milestone of obvious acceptance in the market. However, in these studies, due to the high importance given to the development of the technology they use, the value of the aesthetic aspects involved in them has been omitted. For example, the personification of a character, ignoring the importance that its design can h…

  • Evolución de Videojuegos y su Línea Gráfica, un enfoque entre la Estética y la Tecnología

    Open Access•Nayeth Idalid Solorzano, Nayeth Idalid Solórzano Alcívar et al.•ARTICLE•Ñawi•2019

    Existen varios estudios sobre la evolución histórica de los videojuegos, pero en su mayoría desde un punto de vista eminentemente técnico. Esto se debe a que, por décadas, la creación de los videojuegos se ha convertido en un hito tecnológico de manifiesta aceptación en el mercado. Sin embargo, en estos estudios, por esa elevada importancia que se da al desarrollo de la tecnología que utilizan, ha hecho que se omita de cierta forma el valor de lo…

No prominent works on this page.

  • Evolución de Videojuegos y su Línea Gráfica, un enfoque entre la Estética y la Tecnología. DOI

    Open Access•Nayeth Idalid Solorzano, Nayeth Idalid Solórzano Alcívar et al.•ARTICLE•Ñawi•2019

    There are many studies about the historical evolution of videogames, but most of them focused on technological aspects. This is because, for decades, the creation of video games has become a technological milestone of obvious acceptance in the market. However, in these studies, due to the high importance given to the development of the technology they use, the value of the aesthetic aspects involved in them has been omitted in a certain way. This…

  • Videogames Evolution and their Graphic Line, an Approach Between Aesthetic and Technology. DOI

    Open Access•Nayeth Idalid Solorzano, Nayeth Idalid Solórzano Alcívar et al.•ARTICLE•Ñawi•2019

    There are many studies about the historical evolution of videogames, by considering, for decades, their creation as a technological milestone of obvious acceptance in the market. However, in these studies, due to the high importance given to the development of the technology they use, the value of the aesthetic aspects involved in them has been omitted. For example, the personification of a character, ignoring the importance that its design can h…

  • Evolución de Videojuegos y su Línea Gráfica, un enfoque entre la Estética y la Tecnología

    Open Access•Nayeth Idalid Solorzano, Nayeth Idalid Solórzano Alcívar et al.•ARTICLE•Ñawi•2019

    Existen varios estudios sobre la evolución histórica de los videojuegos, pero en su mayoría desde un punto de vista eminentemente técnico. Esto se debe a que, por décadas, la creación de los videojuegos se ha convertido en un hito tecnológico de manifiesta aceptación en el mercado. Sin embargo, en estos estudios, por esa elevada importancia que se da al desarrollo de la tecnología que utilizan, ha hecho que se omita de cierta forma el valor de lo…

Art (3 works) · Digital Games and Media (3 works) · Humanities (2 works) · Media and Digital Communication (2 works) · Aesthetics (1 work) · Art history (1 work) · Artificial Intelligence in Games (1 work) · Computer Science (1 work) · Educational Games and Gamification (1 work) · Geometry (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae