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Lene Nielsen

Biographic Data

ID4012449
NAMELene Nielsen
GIVEN NAMESLene
FAMILY NAMENielsen
SIGNATURENIELSEN L
AFFILIATIONSIT University of Copenhagen
ORCID0000-0003-1768-7147
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS1
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2017
LATEST PUBLICATION YEAR2026
H-INDEX1
  • AI-generated personas

    Open Access•Joni Salminen, Lene Nielsen et al.•ARTICLE•International Journal of…•2026

  • How does varying the number of personas affect user perceptions and behavior? Challenging the ‘small personas’ hypothesis

    Open Access•Joni Salminen, Soon-Gyo Jung et al.•ARTICLE•International Journal of…•2022

    Studies in human-computer interaction recommend creating fewer than ten personas, based on stakeholders’ limitations to cognitively process and use personas. However, no existing studies offer empirical support for having fewer rather than more personas. Investigating this matter, thirty-seven participants interacted with five and fifteen personas using an interactive persona system, choosing one persona to design for. Our study results from eye-…

  • Developing International Personas A new intercultural communication practice in globalized societies

    Open Access•Iben Jensen, Heidi Hautopp et al.•ARTICLE•Journal of Intercultural…•2017•Cited by: 1•References: 4

    Personas have become a popular method in new product development. Personas have traditionally, and are still, primarily created to represent users from a single national culture at a time during the design process. This, however, is unsatisfactory for companies operating on a global market as they show an increasing interest in international personas. However, research on personas in a global context is limited. To address this gap, this paper pr…

  • Developing International Personas A new intercultural communication practice in globalized societies

    Open Access•Iben Jensen, Heidi Hautopp et al.•ARTICLE•Journal of Intercultural…•2017•Cited by: 1•References: 4

    Personas have become a popular method in new product development. Personas have traditionally, and are still, primarily created to represent users from a single national culture at a time during the design process. This, however, is unsatisfactory for companies operating on a global market as they show an increasing interest in international personas. However, research on personas in a global context is limited. To address this gap, this paper pr…

  • Developing International Personas A new intercultural communication practice in globalized societies

    Open Access•Iben Jensen, Heidi Hautopp et al.•ARTICLE•Journal of Intercultural…•2017•Cited by: 1•References: 4

    Personas have become a popular method in new product development. Personas have traditionally, and are still, primarily created to represent users from a single national culture at a time during the design process. This, however, is unsatisfactory for companies operating on a global market as they show an increasing interest in international personas. However, research on personas in a global context is limited. To address this gap, this paper pr…

  • How does varying the number of personas affect user perceptions and behavior? Challenging the ‘small personas’ hypothesis

    Open Access•Joni Salminen, Soon-Gyo Jung et al.•ARTICLE•International Journal of…•2022

    Studies in human-computer interaction recommend creating fewer than ten personas, based on stakeholders’ limitations to cognitively process and use personas. However, no existing studies offer empirical support for having fewer rather than more personas. Investigating this matter, thirty-seven participants interacted with five and fifteen personas using an interactive persona system, choosing one persona to design for. Our study results from eye-…

  • AI-generated personas

    Open Access•Joni Salminen, Lene Nielsen et al.•ARTICLE•International Journal of…•2026

Innovative Human-Technology Interaction (3 works) · Persona Design and Applications (3 works) · Empirical research (2 works) · Persona (2 works) · AI in Service Interactions (1 works) · Computer Science (1 works) · Generative grammar (1 works) · Generative model (1 works) · Human–computer interaction (1 works) · Mathematics (1 works)

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