Grzegorz Maziarczyk
Biographic Data
| ID | 4044560 |
|---|---|
| NAME | Grzegorz Maziarczyk |
| GIVEN NAMES | Grzegorz |
| FAMILY NAME | Maziarczyk |
| SIGNATURE | MAZIARCZYK G |
| AFFILIATIONS | John Paul II Catholic University of Lublin |
| ORCID | 0000-0002-6859-1527 |
| VERIFIED | Yes |
| TOTAL WORKS | 7 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 7 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2011 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 0 |
Literatura e leitura sob a ótica dos estudos da intermidialidade e multimodalidade
como premissa a adaptao de um texto literrio em jogo simultneo de imagens verbais, no verbais e de citaes visuais, a narrativa se constitui como inventiva e multissemitica
Film interaktywny
Artykuł omawia wpływ wzajemnego oddziaływania narracyjności i logiki bazy danych na zaangażowanie widza w odbiór interaktywnego filmu cyfrowego na przykładzie trzech niedawno wydanych dzieł z pogranicza filmu i gry komputerowej: Late shift, Bandersnatch i Her story. Odwołując się do koncepcji narracyjności interaktywnej takich badaczy jak Marie-Laure Ryan czy Hartmut Koenitz, autor dowodzi, że cyfrowe filmy interaktywne mogą być rozumiane jako ba…
Entangled Temporalities of Multiverse Narrative
Drawing on recent developments in unnatural narratology, this paper reads entangled temporalities of Kim Newman’s gamebook novel Life’s Lottery in relation to David Deutsch’s quantum theory of the multiverse. The forking narrative structure of the novel, which allows the reader to influence how a particular storyline will develop by choosing from a set of predetermined options, subverts such commonly assumed characteristics of time as unidirectio…
Jessica Pressman, Bookishness. Loving Books in a Digital Age
The rapid development of new, digital media at the turn of the twentieth and twenty-first centuries brought about multiple prophecies of the imminent disappearance of the book and all the values it represented, soon to be replaced by new, hypertextual forms of communication and literary expression. As early
Immersion through Google Street View
This article investigates the potential of new media for the creation of immersive verbal-visual forms by using Reif Larsen’s Entrances & Exits (2016) as a case study. Designed for touchscreen devices such as tablets and mobile phones, this digital imagetext combines Google Street View and verbal passages to produce a narrative with which the reader is invited to engage in a haptic manner, going beyond the mode of reception typical of print liter…
Counternarratives of Solidarity in Janusz A. Zajdel's Dystopian Fiction
The novels of Janusz A. Zajdel, the key representative of Polish social science fiction, constitute a significant contribution to the dystopian literary tradition, but they remain virtually unknown in anglophone countries, as none of them has been translated into English. Inspired by the political and social realities of the 1970s Polish People's Republic, Zajdel depicts supposedly utopian forms of social organization in which an underground “sec…
From Zero to Hero
Thus, Gerald Prince’s “Introduction to the Study of the Narratee” and Mary Ann Piwowarczyk’s “The Narratee and the Situation of Enunciation: A Reconsideration of Prince’s Theory” remain basic expositions of its properties and functions. Seminal as these studies were at the time of their publication, they have basically an introductory character and the ideas presented in them need to be augmented and developed, not least because they do not take …
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From Zero to Hero
Thus, Gerald Prince’s “Introduction to the Study of the Narratee” and Mary Ann Piwowarczyk’s “The Narratee and the Situation of Enunciation: A Reconsideration of Prince’s Theory” remain basic expositions of its properties and functions. Seminal as these studies were at the time of their publication, they have basically an introductory character and the ideas presented in them need to be augmented and developed, not least because they do not take …
Counternarratives of Solidarity in Janusz A. Zajdel's Dystopian Fiction
The novels of Janusz A. Zajdel, the key representative of Polish social science fiction, constitute a significant contribution to the dystopian literary tradition, but they remain virtually unknown in anglophone countries, as none of them has been translated into English. Inspired by the political and social realities of the 1970s Polish People's Republic, Zajdel depicts supposedly utopian forms of social organization in which an underground “sec…
Immersion through Google Street View
This article investigates the potential of new media for the creation of immersive verbal-visual forms by using Reif Larsen’s Entrances & Exits (2016) as a case study. Designed for touchscreen devices such as tablets and mobile phones, this digital imagetext combines Google Street View and verbal passages to produce a narrative with which the reader is invited to engage in a haptic manner, going beyond the mode of reception typical of print liter…
Entangled Temporalities of Multiverse Narrative
Drawing on recent developments in unnatural narratology, this paper reads entangled temporalities of Kim Newman’s gamebook novel Life’s Lottery in relation to David Deutsch’s quantum theory of the multiverse. The forking narrative structure of the novel, which allows the reader to influence how a particular storyline will develop by choosing from a set of predetermined options, subverts such commonly assumed characteristics of time as unidirectio…
Jessica Pressman, Bookishness. Loving Books in a Digital Age
The rapid development of new, digital media at the turn of the twentieth and twenty-first centuries brought about multiple prophecies of the imminent disappearance of the book and all the values it represented, soon to be replaced by new, hypertextual forms of communication and literary expression. As early
Literatura e leitura sob a ótica dos estudos da intermidialidade e multimodalidade
como premissa a adaptao de um texto literrio em jogo simultneo de imagens verbais, no verbais e de citaes visuais, a narrativa se constitui como inventiva e multissemitica
Film interaktywny
Artykuł omawia wpływ wzajemnego oddziaływania narracyjności i logiki bazy danych na zaangażowanie widza w odbiór interaktywnego filmu cyfrowego na przykładzie trzech niedawno wydanych dzieł z pogranicza filmu i gry komputerowej: Late shift, Bandersnatch i Her story. Odwołując się do koncepcji narracyjności interaktywnej takich badaczy jak Marie-Laure Ryan czy Hartmut Koenitz, autor dowodzi, że cyfrowe filmy interaktywne mogą być rozumiane jako ba…
Art (6 works) · Philosophy (5 works) · Digital Games and Media (3 works) · Epistemology (3 works) · Literature (3 works) · Narrative (3 works) · Aesthetics (2 works) · Computer Science (2 works) · History (2 works) · Language, Metaphor, and Cognition (2 works)