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Daniel Cermak-Sassenrath

Biographic Data

ID4117468
NAMEDaniel Cermak-Sassenrath
GIVEN NAMESDaniel
FAMILY NAMECermak-Sassenrath
SIGNATURECERMAK-SASSENRATH D
AFFILIATIONSIT University of Copenhagen
VERIFIEDNo
TOTAL WORKS4
TOTAL CITATIONS1
WORKS AS AUTHOR3
WORKS AS EDITOR1
FIRST PUBLICATION YEAR2010
LATEST PUBLICATION YEAR2018
H-INDEX1
  • Playful Disruption of Digital Media

    Open Access•Chad Habel, Andrew Hope et al.•EDITOR•BOOK•Playful Disruption of Digital Media•2018

  • On political activism in digital games

    Open Access•Daniel Cermak-Sassenrath•ARTICLE•MedieKultur Journal of media and…•2018•Cited by: 1•References: 2

    This project investigates how players of digital games apply their own play with the intent to transmit political messages to other players. Acts of activism are collected from a sample of commercial multiplayer online games; three taxonomies are proposed of which one is used to present the findings, and popular patterns or structures of activism are identified. It is found that in-game activism often takes its cue from activism in everyday life,…

  • Playful computer interaction

    Open Access•Daniel Cermak-Sassenrath•CHAPTER•Playful Identities•2015

  • Interaktivität als Spiel

    Open Access•Daniel Cermak-Sassenrath•BOOK•Interaktivität Als Spiel•2010

    Wir alle sind Computerspieler. Um diese neue Perspektive ergänzt das Buch herkömmliche Sichtweisen, die den Umgang mit dem Computer als Kommunikation, Simulation, »interactive narrative« oder »ubiquitous computing« beschreiben: Es argumentiert, dass die alltägliche Computernutzung in zunehmendem Maße Ähnlichkeit mit dem Spiel gewinnt. Das ist keine Folge einer propagierten Medien- und Spielgesellschaft, von Computerspielen oder einer neuen Versio…

  • On political activism in digital games

    Open Access•Daniel Cermak-Sassenrath•ARTICLE•MedieKultur Journal of media and…•2018•Cited by: 1•References: 2

    This project investigates how players of digital games apply their own play with the intent to transmit political messages to other players. Acts of activism are collected from a sample of commercial multiplayer online games; three taxonomies are proposed of which one is used to present the findings, and popular patterns or structures of activism are identified. It is found that in-game activism often takes its cue from activism in everyday life,…

  • Interaktivität als Spiel

    Open Access•Daniel Cermak-Sassenrath•BOOK•Interaktivität Als Spiel•2010

    Wir alle sind Computerspieler. Um diese neue Perspektive ergänzt das Buch herkömmliche Sichtweisen, die den Umgang mit dem Computer als Kommunikation, Simulation, »interactive narrative« oder »ubiquitous computing« beschreiben: Es argumentiert, dass die alltägliche Computernutzung in zunehmendem Maße Ähnlichkeit mit dem Spiel gewinnt. Das ist keine Folge einer propagierten Medien- und Spielgesellschaft, von Computerspielen oder einer neuen Versio…

  • Playful computer interaction

    Open Access•Daniel Cermak-Sassenrath•CHAPTER•Playful Identities•2015

  • Playful Disruption of Digital Media

    Open Access•Chad Habel, Andrew Hope et al.•EDITOR•BOOK•Playful Disruption of Digital Media•2018

  • On political activism in digital games

    Open Access•Daniel Cermak-Sassenrath•ARTICLE•MedieKultur Journal of media and…•2018•Cited by: 1•References: 2

    This project investigates how players of digital games apply their own play with the intent to transmit political messages to other players. Acts of activism are collected from a sample of commercial multiplayer online games; three taxonomies are proposed of which one is used to present the findings, and popular patterns or structures of activism are identified. It is found that in-game activism often takes its cue from activism in everyday life,…

Computer Science (3 works) · Digital Games and Media (3 works) · Art (2 works) · Media studies (2 works) · Sociology (2 works) · Advertising (1 work) · Aesthetics (1 work) · Business (1 work) · Digital Communication and Language (1 work) · Digital media (1 work)

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