Daniel Cermak-Sassenrath
Biographic Data
| ID | 4117468 |
|---|---|
| NAME | Daniel Cermak-Sassenrath |
| GIVEN NAMES | Daniel |
| FAMILY NAME | Cermak-Sassenrath |
| SIGNATURE | CERMAK-SASSENRATH D |
| AFFILIATIONS | IT University of Copenhagen |
| VERIFIED | No |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 1 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 1 |
| FIRST PUBLICATION YEAR | 2010 |
| LATEST PUBLICATION YEAR | 2018 |
| H-INDEX | 1 |
Playful Disruption of Digital Media
On political activism in digital games
This project investigates how players of digital games apply their own play with the intent to transmit political messages to other players. Acts of activism are collected from a sample of commercial multiplayer online games; three taxonomies are proposed of which one is used to present the findings, and popular patterns or structures of activism are identified. It is found that in-game activism often takes its cue from activism in everyday life,…
Playful computer interaction
Interaktivität als Spiel
Wir alle sind Computerspieler. Um diese neue Perspektive ergänzt das Buch herkömmliche Sichtweisen, die den Umgang mit dem Computer als Kommunikation, Simulation, »interactive narrative« oder »ubiquitous computing« beschreiben: Es argumentiert, dass die alltägliche Computernutzung in zunehmendem Maße Ähnlichkeit mit dem Spiel gewinnt. Das ist keine Folge einer propagierten Medien- und Spielgesellschaft, von Computerspielen oder einer neuen Versio…
On political activism in digital games
This project investigates how players of digital games apply their own play with the intent to transmit political messages to other players. Acts of activism are collected from a sample of commercial multiplayer online games; three taxonomies are proposed of which one is used to present the findings, and popular patterns or structures of activism are identified. It is found that in-game activism often takes its cue from activism in everyday life,…
Interaktivität als Spiel
Wir alle sind Computerspieler. Um diese neue Perspektive ergänzt das Buch herkömmliche Sichtweisen, die den Umgang mit dem Computer als Kommunikation, Simulation, »interactive narrative« oder »ubiquitous computing« beschreiben: Es argumentiert, dass die alltägliche Computernutzung in zunehmendem Maße Ähnlichkeit mit dem Spiel gewinnt. Das ist keine Folge einer propagierten Medien- und Spielgesellschaft, von Computerspielen oder einer neuen Versio…
Playful computer interaction
Playful Disruption of Digital Media
On political activism in digital games
This project investigates how players of digital games apply their own play with the intent to transmit political messages to other players. Acts of activism are collected from a sample of commercial multiplayer online games; three taxonomies are proposed of which one is used to present the findings, and popular patterns or structures of activism are identified. It is found that in-game activism often takes its cue from activism in everyday life,…
Computer Science (3 works) · Digital Games and Media (3 works) · Art (2 works) · Media studies (2 works) · Sociology (2 works) · Advertising (1 work) · Aesthetics (1 work) · Business (1 work) · Digital Communication and Language (1 work) · Digital media (1 work)