On political activism in digital games
Bibliographic Data
| ID | 2653854 |
|---|---|
| Authors | Daniel Cermak-Sassenrath (IT University of Copenhagen, corresponding author) |
| Year | 2018 |
| Volume | 34 |
| Issue | 64 |
| Publication date | 2018-06-14 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | MedieKultur Journal of media and communication research (JOURNAL) |
| Journal identifiers | ISSN: 0900-9671 • E-ISSN: 1901-9726 |
| Publisher | Det Kgl. Bibliotek/Royal Danish Library (PUBLISHER) |
| DOI | 10.7146/mediekultur.v34i64.96924 |
| OpenAlex | W2808117149 |
| Language | EN |
| Citations received | 3 |
| References cited | 6 |
This project investigates how players of digital games apply their own play with the intent to transmit political messages to other players. Acts of activism are collected from a sample of commercial multiplayer online games; three taxonomies are proposed of which one is used to present the findings, and popular patterns or structures of activism are identified. It is found that in-game activism often takes its cue from activism in everyday life, but that some original topics emerge, for example, the ownership of virtual worlds and practices of in-game political activism such as novel forms of rallies. Current political activism often appears to utilize generic and widely-shared game mechanics, rather than mechanics specific to individual games or genres. Games are therefore selected for their topics, availability, and costs, and popularity with the target audience
Advertising · Business · Internet privacy · Media studies · Political activism · Political science · Politics · Sociology · Computer Science · Digital Games and Media · Impact of Technology on Adolescents · Law · Social Media and Politics
| Citations per year | 0.75 |
|---|---|
| Citation span | 2022 - 2025 (4) |
| Highly cited | No |