Nicolas Bourgeois
Biographic Data
| ID | 4117714 |
|---|---|
| NAME | Nicolas Bourgeois |
| GIVEN NAMES | Nicolas |
| FAMILY NAME | Bourgeois |
| SIGNATURE | BOURGEOIS N |
| AFFILIATIONS | Université Paris 1 Panthéon-Sorbonne |
| ORCID | 0000-0001-5404-1260 |
| VERIFIED | Yes |
| TOTAL WORKS | 7 |
| TOTAL CITATIONS | 1 |
| WORKS AS AUTHOR | 7 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2017 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 1 |
Appendix
Appendix to the article: Was Labrousse Wrong? Seasonality of Grain Transactions in French Marketplaces during the July Monarchy
Was Labrousse Wrong? Seasonality of Grain Transactions in French Marketplaces during the July Monarchy
With a few exceptions, historians have conceded since the work of Labrousse (1932) that grain markets are characterized by a strong seasonality linked to the need for farmers to sell their wheat quickly after harvest. As recent works indicate, the analysis of price movements makes it difficult both to understand the motivations of the stakeholders and to account for the pace of trade. Using statistical methods applied to volumes on 13 markets loc…
L’engagement monétaire des joueurs amateurs de poker
Sans nier les risques de dépendance associés à la pratique des jeux d’argent, notre étude se fonde sur une enquête par questionnaire ethnographique menée auprès de joueurs amateurs de poker ayant une pratique relativement intensive mais limitée du jeu. À travers une analyse approfondie des données de cette enquête, nous avons d’abord cherché à mesurer l’intensité puis l’évolution de leur pratique en termes de mises, en ligne ou en live. Puis, nou…
Ce que nous savons sur (les) Sciences du jeu
National audience
Dans le chat, personne ne vous entendra crier
This article focuses on video game live-streaming on Twitch and proposes to define and analyze the pragmatic functions of the chat, considered as a form of videogame noise, to show how these communication dysfunctions participate in the spectacularization of the game experience. Based on a corpus of performances originating from Antoine Daniel’s channel, the paper is divided into two parts. The first part – quantitative and methodological – mobil…
Les topic models au service de l’histoire d’un genre vidéoludique
peer reviewed
Old people, video games and french press
Over the past few years, the French mainstream press has paid more and more attention to 'silver gamers', adults over sixty who play video games. This article investigates the discursive and normative paradigms that underlie the unexpected enthusiasm of the French mainstream press for older adults who play video games. We use mixed methods on a corpus of French, Swiss and Belgian articles that mention both older people and video games. First, we …
Old people, video games and french press
Over the past few years, the French mainstream press has paid more and more attention to 'silver gamers', adults over sixty who play video games. This article investigates the discursive and normative paradigms that underlie the unexpected enthusiasm of the French mainstream press for older adults who play video games. We use mixed methods on a corpus of French, Swiss and Belgian articles that mention both older people and video games. First, we …
Old people, video games and french press
Over the past few years, the French mainstream press has paid more and more attention to 'silver gamers', adults over sixty who play video games. This article investigates the discursive and normative paradigms that underlie the unexpected enthusiasm of the French mainstream press for older adults who play video games. We use mixed methods on a corpus of French, Swiss and Belgian articles that mention both older people and video games. First, we …
Les topic models au service de l’histoire d’un genre vidéoludique
peer reviewed
Dans le chat, personne ne vous entendra crier
This article focuses on video game live-streaming on Twitch and proposes to define and analyze the pragmatic functions of the chat, considered as a form of videogame noise, to show how these communication dysfunctions participate in the spectacularization of the game experience. Based on a corpus of performances originating from Antoine Daniel’s channel, the paper is divided into two parts. The first part – quantitative and methodological – mobil…
Appendix
Appendix to the article: Was Labrousse Wrong? Seasonality of Grain Transactions in French Marketplaces during the July Monarchy
Was Labrousse Wrong? Seasonality of Grain Transactions in French Marketplaces during the July Monarchy
With a few exceptions, historians have conceded since the work of Labrousse (1932) that grain markets are characterized by a strong seasonality linked to the need for farmers to sell their wheat quickly after harvest. As recent works indicate, the analysis of price movements makes it difficult both to understand the motivations of the stakeholders and to account for the pace of trade. Using statistical methods applied to volumes on 13 markets loc…
L’engagement monétaire des joueurs amateurs de poker
Sans nier les risques de dépendance associés à la pratique des jeux d’argent, notre étude se fonde sur une enquête par questionnaire ethnographique menée auprès de joueurs amateurs de poker ayant une pratique relativement intensive mais limitée du jeu. À travers une analyse approfondie des données de cette enquête, nous avons d’abord cherché à mesurer l’intensité puis l’évolution de leur pratique en termes de mises, en ligne ou en live. Puis, nou…
Ce que nous savons sur (les) Sciences du jeu
National audience
Art (5 works) · Digital Games and Media (4 works) · Humanities (4 works) · Political science (3 works) · Cultural Insights and Digital Impacts (2 works) · Economics (2 works) · Geography (2 works) · Historical Economic and Social Studies (2 works) · Historical Studies and Socio-cultural Analysis (2 works) · Mathematics (2 works)