Old people, video games and french press
A topic model approach on a study about discipline, entertainment and self-improvement
Bibliographic Data
| ID | 2653839 |
|---|---|
| Authors | Gabrielle Lavenir (Concordia University), Nicolas Bourgeois (0000-0001-5404-1260, Université Paris 1 Panthéon-Sorbonne) |
| Year | 2017 |
| Volume | 33 |
| Issue | 63 |
| Publication date | 2017-11-02 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | MedieKultur Journal of media and communication research (JOURNAL) |
| Journal identifiers | ISSN: 0900-9671 • E-ISSN: 1901-9726 |
| Publisher | Det Kgl. Bibliotek/Royal Danish Library (PUBLISHER) |
| DOI | 10.7146/mediekultur.v33i63.24749 |
| OpenAlex | W2625979082 |
| Language | EN |
| Citations received | 1 |
| References cited | 11 |
Over the past few years, the French mainstream press has paid more and more attention to 'silver gamers', adults over sixty who play video games. This article investigates the discursive and normative paradigms that underlie the unexpected enthusiasm of the French mainstream press for older adults who play video games. We use mixed methods on a corpus of French, Swiss and Belgian articles that mention both older people and video games. First, we produce topics, that is, sets of words related by their meanings and identified with a Bayesian statistical algorithm. Second, we cross the topic model results with a discursive analysis of selected articles. We preface the topic modeling's conclusions with a discussion of the representations of older people and video games in European French-language mainstream media. Our analysis explores how the press coverage of older people who play video games simultaneously erases moral panic about video games and reinforces the discourse of 'successful ageing
Art · Criminology · Entertainment · Enthusiasm · Epistemology · Mainstream · Media studies · Moral panic · Multimedia · Normative · Political science · Sociology · Video game · Visual arts · Aging, Elder Care, and Social Issues · Computer Science · Psychology · Social Psychology
Aging without agency
Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries
Biopower Today
Ageing abjection and embodiment in the fourth age
Women are just more active’ – gender as a determining factor in involvement in senior centres
Dangerous Media? Panic Discourses and Dilemmas of Modernity
Les passions culturelles, entre engagement total et jardin secret
Play and Productivity
The Gray Haired Gaming Generation
| Citations per year | 0.33 |
|---|---|
| Citation span | 2023 - 2023 (1) |
| Highly cited | No |