Benjamin Norwood Harris
Biographic Data
| ID | 4123769 |
|---|---|
| NAME | Benjamin Norwood Harris |
| GIVEN NAMES | Benjamin Norwood |
| FAMILY NAME | Harris |
| SIGNATURE | HARRIS B N |
| AFFILIATIONS | Massachusetts Institute of Technology |
| ORCID | 0000-0002-1895-1205 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 5 |
| AUTHOR COUNT | 4 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2023 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 2 |
Corporations in the Crosshairs: Commercial Actors, Conflict Escalation, and Crisis Simulation
Purpose Our article examines the growing role of commercial actors as both participants in and targets of military operations to explore whether and how increased commercial presence affects crisis and escalation dynamics. The article also assesses how to design a geopolitical crisis game that effectively integrates commercial actors. Method We conducted a crisis simulation featuring 29 expert players grappling with a renewed confrontation over U…
Is a Picture Worth 280 Characters: Contextually Realistic Graphics vs. Plain Text in Survey Experiments
As survey experiments have become increasingly common in political science, some scholars have questioned whether inferences about the real world can be drawn from experiments involving hypothetical, text-based scenarios. In response to this criticism, some researchers recommended using realistic, context-heavy vignettes while others argue that abstract vignettes do not generate substantially different results. We contribute to this debate by eva…
Cheap Tweets: Crisis Signaling in the Age of Twitter
World leaders are increasingly turning to social media to engage in crisis signaling. This raises important questions about the effects of emerging communication technologies on international politics. In particular, are threats issued via social media seen as more or less credible than those issued through traditional channels such as government press releases? Using survey experiments fielded both on unique samples of foreign policy experts in …
Crossing a Virtual Divide: Wargaming as a Remote Teaching Tool
In Fall 2020, political science instructors at the Massachusetts Institute of Technology (MIT) and the Naval Postgraduate School (NPS) partnered to conduct a virtual-learning wargame centered on Taiwan. This article presents its design and execution along with the results from pre- and post-game surveys and interviews with the participants that were conducted to measure the achievement of its learning objectives. The game conduct and empirical re…
Is a Picture Worth 280 Characters: Contextually Realistic Graphics vs. Plain Text in Survey Experiments
As survey experiments have become increasingly common in political science, some scholars have questioned whether inferences about the real world can be drawn from experiments involving hypothetical, text-based scenarios. In response to this criticism, some researchers recommended using realistic, context-heavy vignettes while others argue that abstract vignettes do not generate substantially different results. We contribute to this debate by eva…
Crossing a Virtual Divide: Wargaming as a Remote Teaching Tool
In Fall 2020, political science instructors at the Massachusetts Institute of Technology (MIT) and the Naval Postgraduate School (NPS) partnered to conduct a virtual-learning wargame centered on Taiwan. This article presents its design and execution along with the results from pre- and post-game surveys and interviews with the participants that were conducted to measure the achievement of its learning objectives. The game conduct and empirical re…
Cheap Tweets: Crisis Signaling in the Age of Twitter
World leaders are increasingly turning to social media to engage in crisis signaling. This raises important questions about the effects of emerging communication technologies on international politics. In particular, are threats issued via social media seen as more or less credible than those issued through traditional channels such as government press releases? Using survey experiments fielded both on unique samples of foreign policy experts in …
Crossing a Virtual Divide: Wargaming as a Remote Teaching Tool
In Fall 2020, political science instructors at the Massachusetts Institute of Technology (MIT) and the Naval Postgraduate School (NPS) partnered to conduct a virtual-learning wargame centered on Taiwan. This article presents its design and execution along with the results from pre- and post-game surveys and interviews with the participants that were conducted to measure the achievement of its learning objectives. The game conduct and empirical re…
Is a Picture Worth 280 Characters: Contextually Realistic Graphics vs. Plain Text in Survey Experiments
As survey experiments have become increasingly common in political science, some scholars have questioned whether inferences about the real world can be drawn from experiments involving hypothetical, text-based scenarios. In response to this criticism, some researchers recommended using realistic, context-heavy vignettes while others argue that abstract vignettes do not generate substantially different results. We contribute to this debate by eva…
Cheap Tweets: Crisis Signaling in the Age of Twitter
World leaders are increasingly turning to social media to engage in crisis signaling. This raises important questions about the effects of emerging communication technologies on international politics. In particular, are threats issued via social media seen as more or less credible than those issued through traditional channels such as government press releases? Using survey experiments fielded both on unique samples of foreign policy experts in …
Corporations in the Crosshairs: Commercial Actors, Conflict Escalation, and Crisis Simulation
Purpose Our article examines the growing role of commercial actors as both participants in and targets of military operations to explore whether and how increased commercial presence affects crisis and escalation dynamics. The article also assesses how to design a geopolitical crisis game that effectively integrates commercial actors. Method We conducted a crisis simulation featuring 29 expert players grappling with a renewed confrontation over U…
Computer Science (2 works) · Psychology (2 works) · Bridge (graph theory (1 works) · Categorization, perception, and language (1 works) · Computational and Text Analysis Methods (1 works) · Computer graphics (images (1 works) · Crisis management (1 works) · Critical infrastructure (1 works) · Cybersecurity and Cyber Warfare Studies (1 works) · Educational Games and Gamification (1 works)