Crossing a Virtual Divide
Wargaming as a Remote Teaching Tool
Bibliographic Data
| ID | 12379326 |
|---|---|
| Authors | Benjamin Norwood Harris (0000-0002-1895-1205, Massachusetts Institute of Technology, corresponding author), Suzanne Freeman (0000-0002-2280-5550, Massachusetts Institute of Technology) |
| Year | 2023 |
| Volume | 56 |
| Issue | 3 |
| Pages | 431-437 |
| Publication date | 2023-02-20 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | PS Political Science & Politics (JOURNAL) |
| Journal identifiers | ISSN: 1049-0965 • E-ISSN: 1537-5935 |
| Publisher | Cambridge University Press (CUP) (PUBLISHER) |
| DOI | 10.1017/s1049096523000045 |
| OpenAlex | W4321378060 |
| Language | EN |
| Citations received | 1 |
| References cited | 26 |
In Fall 2020, political science instructors at the Massachusetts Institute of Technology (MIT) and the Naval Postgraduate School (NPS) partnered to conduct a virtual-learning wargame centered on Taiwan. This article presents its design and execution along with the results from pre- and post-game surveys and interviews with the participants that were conducted to measure the achievement of its learning objectives. The game conduct and empirical results demonstrate two main findings. First, wargames are effective tools of active learning that aid in classroom instruction and grab the attention of students—even over Zoom—in a way that traditional methods of instruction do not. Second, wargames can bridge gaps between different fields. The MIT–NPS wargame tackled the civil–military divide by bringing together military officers at NPS and academics from MIT. These results show that wargaming holds promise as a bridge-building tool of instruction that can engage students, scholars, and practitioners in achieving positive learning outcomes
Bridge (graph theory · Mathematics education · Multimedia · Zoom · Computer Science · Educational Games and Gamification · Engineering · Innovative Teaching Methodologies in Social Sciences · Innovative Teaching Methods · Psychology
Creating Simulations for Political Science Education
Active learning increases student performance in science, engineering, and mathematics
Shared Fantasy
Wargaming as a Methodology
Playing Games with International Relations
Introduction
Teaching Globalization and Development through a Simulation
(Ending) Civil War in the Classroom
Making Human Connections in Online Teaching
Social Presence as Best Practice
Experiential Learning in an Arms Control Simulation
Would U.S. Leaders Push the Button? Wargames and the Sources of Nuclear Restraint
War Games
The War Game
Teaching in Times of Crisis
Designing In-Class Simulations
Active Engagement of the Intro IR Student
Wargaming for International Relations research
| Unique citing works | 1 |
|---|---|
| Citations per year | 1 |
| Citation span | 2025 - 2025 (1) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 1 |