Yi-Fan Wang
Biographic Data
| ID | 4128949 |
|---|---|
| NAME | Yi-Fan Wang |
| GIVEN NAMES | Yi-Fan |
| FAMILY NAME | Wang |
| SIGNATURE | WANG Y |
| AFFILIATIONS | National Taipei University of Business |
| ORCID | 0000-0003-1409-9753 |
| VERIFIED | Yes |
| TOTAL WORKS | 9 |
| TOTAL CITATIONS | 48 |
| AUTHOR COUNT | 9 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 1 |
Gamified Language Learning: The Impact of Role-Playing Games on Beginner Japanese Acquisition
This study examined the effectiveness of Nihongo Quest, a theory-driven role-playing game (RPG) developed for beginner learners of Japanese. Sixty undergraduate students participated in an eight-week quasi-experimental study comparing a game-based learning (GBL) condition with a traditional textbook-based condition. Results indicated that participants in the GBL group demonstrated significantly greater gains in vocabulary ( d = 1.45) and grammar …
Interactive SBOT for Health Education and Active Living
Physical inactivity is a global health issue contributing to chronic conditions like obesity and cardiovascular diseases, with regular exercise often hindered by sedentary lifestyles and aging populations. This study introduces SBOT, a gamification-driven chatbot that combines personalized exercise guidance with engaging features, such as challenges and rewards, to promote physical activity (PA). The aim is to evaluate SBOT’s impact on improving …
Medilegacy: A gamified platform for enhancing medical terminology learning through engagement and retention
Objective: This study developed and evaluated MEDILEGACY, a gamified learning platform designed to improve medical terminology education by enhancing knowledge retention and learner motivation. Method: A randomised controlled trial with 68 nursing and medical students compared MEDILEGACY with a traditional textbook-based study over 4 weeks. Learning outcomes were assessed with a 30-item multiple-choice test, while usability and engagement were ev…
Enhancing phonetic accuracy through chatbot-assisted language learning
Gamified mobile learning: An escape room chatbot to enhance medical terminology acquisition
Objective: The medical terminology escape room game (MTEG) is a chatbot designed for gamified education that aims to transform memorizing complex medical terminology into an enjoyable experience for medical students. By combining elements of ARCS (Attention, Relevance, Confidence and Satisfaction) theory with escape room adventures, the MTEG aims to enhance medical students’ learning outcomes by making the vocabulary memorization process more imm…
Citizens’ intention to follow recommendations from a government-supported AI-enabled system
Artificial intelligence (AI) applications in public services are an emerging and crucial issue in the modern world. Many countries utilize AI-enabled systems to serve citizens and deliver public services. Although AI can bring more efficiency and responsiveness, this technology raises privacy and social inequality concerns. From the perspective of behavioral public administration (BPA), citizens’ use of AI-enabled systems depends on their percept…
Citizens’ trust in AI-enabled government systems
Artificial intelligence (AI) applications have been emerging in these past years and affecting multiple dimensions of the public sector. The government utilizes AI to transform policy implementation and service delivery, but AI can also threaten citizens’ privacy and social equity due to its potential biases. These concerns increase citizens’ perceived uncertainty concerning AI. In an uncertain environment, trust transfer serves as a way to impro…
Reduction in gefitinib resistance mediated by Yi-Fei San-Jie pill in non-small cell lung cancer through regulation of tyrosine metabolism, cell cycle, and the MET/EGFR signaling pathway
Artificial intelligence, bureaucratic form, and discretion in public service
This article examines the relationship between Artificial Intelligence (AI), discretion, and bureaucratic form in public organizations. We ask: How is the use of AI both changing and changed by the bureaucratic form of public organizations, and what effect does this have on the use of discretion? The diffusion of information and communication technologies (ICTs) has changed administrative behavior in public organizations. Recent advances in AI ha…
Artificial intelligence, bureaucratic form, and discretion in public service
This article examines the relationship between Artificial Intelligence (AI), discretion, and bureaucratic form in public organizations. We ask: How is the use of AI both changing and changed by the bureaucratic form of public organizations, and what effect does this have on the use of discretion? The diffusion of information and communication technologies (ICTs) has changed administrative behavior in public organizations. Recent advances in AI ha…
Citizens’ intention to follow recommendations from a government-supported AI-enabled system
Artificial intelligence (AI) applications in public services are an emerging and crucial issue in the modern world. Many countries utilize AI-enabled systems to serve citizens and deliver public services. Although AI can bring more efficiency and responsiveness, this technology raises privacy and social inequality concerns. From the perspective of behavioral public administration (BPA), citizens’ use of AI-enabled systems depends on their percept…
Citizens’ trust in AI-enabled government systems
Artificial intelligence (AI) applications have been emerging in these past years and affecting multiple dimensions of the public sector. The government utilizes AI to transform policy implementation and service delivery, but AI can also threaten citizens’ privacy and social equity due to its potential biases. These concerns increase citizens’ perceived uncertainty concerning AI. In an uncertain environment, trust transfer serves as a way to impro…
Artificial intelligence, bureaucratic form, and discretion in public service
This article examines the relationship between Artificial Intelligence (AI), discretion, and bureaucratic form in public organizations. We ask: How is the use of AI both changing and changed by the bureaucratic form of public organizations, and what effect does this have on the use of discretion? The diffusion of information and communication technologies (ICTs) has changed administrative behavior in public organizations. Recent advances in AI ha…
Reduction in gefitinib resistance mediated by Yi-Fei San-Jie pill in non-small cell lung cancer through regulation of tyrosine metabolism, cell cycle, and the MET/EGFR signaling pathway
Citizens’ trust in AI-enabled government systems
Artificial intelligence (AI) applications have been emerging in these past years and affecting multiple dimensions of the public sector. The government utilizes AI to transform policy implementation and service delivery, but AI can also threaten citizens’ privacy and social equity due to its potential biases. These concerns increase citizens’ perceived uncertainty concerning AI. In an uncertain environment, trust transfer serves as a way to impro…
Enhancing phonetic accuracy through chatbot-assisted language learning
Gamified mobile learning: An escape room chatbot to enhance medical terminology acquisition
Objective: The medical terminology escape room game (MTEG) is a chatbot designed for gamified education that aims to transform memorizing complex medical terminology into an enjoyable experience for medical students. By combining elements of ARCS (Attention, Relevance, Confidence and Satisfaction) theory with escape room adventures, the MTEG aims to enhance medical students’ learning outcomes by making the vocabulary memorization process more imm…
Citizens’ intention to follow recommendations from a government-supported AI-enabled system
Artificial intelligence (AI) applications in public services are an emerging and crucial issue in the modern world. Many countries utilize AI-enabled systems to serve citizens and deliver public services. Although AI can bring more efficiency and responsiveness, this technology raises privacy and social inequality concerns. From the perspective of behavioral public administration (BPA), citizens’ use of AI-enabled systems depends on their percept…
Gamified Language Learning: The Impact of Role-Playing Games on Beginner Japanese Acquisition
This study examined the effectiveness of Nihongo Quest, a theory-driven role-playing game (RPG) developed for beginner learners of Japanese. Sixty undergraduate students participated in an eight-week quasi-experimental study comparing a game-based learning (GBL) condition with a traditional textbook-based condition. Results indicated that participants in the GBL group demonstrated significantly greater gains in vocabulary ( d = 1.45) and grammar …
Interactive SBOT for Health Education and Active Living
Physical inactivity is a global health issue contributing to chronic conditions like obesity and cardiovascular diseases, with regular exercise often hindered by sedentary lifestyles and aging populations. This study introduces SBOT, a gamification-driven chatbot that combines personalized exercise guidance with engaging features, such as challenges and rewards, to promote physical activity (PA). The aim is to evaluate SBOT’s impact on improving …
Medilegacy: A gamified platform for enhancing medical terminology learning through engagement and retention
Objective: This study developed and evaluated MEDILEGACY, a gamified learning platform designed to improve medical terminology education by enhancing knowledge retention and learner motivation. Method: A randomised controlled trial with 68 nursing and medical students compared MEDILEGACY with a traditional textbook-based study over 4 weeks. Learning outcomes were assessed with a 30-item multiple-choice test, while usability and engagement were ev…
Computer Science (4 works) · Psychology (4 works) · Business (3 works) · Educational Games and Gamification (3 works) · Medicine (3 works) · Political science (3 works) · Public relations (3 works) · Public sector (3 works) · AI in Service Interactions (2 works) · Chatbot (2 works)