Medilegacy
A gamified platform for enhancing medical terminology learning through engagement and retention
Bibliographic Data
| ID | 21323924 |
|---|---|
| Authors | Y Wang (0000-0002-4822-6514, National Taipei University of Business), Yi-Fan Wang (0000-0003-1409-9753, National Taipei University of Business), Mei‐Hua Hsu (0000-0003-2689-9774, Chang Gung University of Science and Technology, corresponding author), Max Yue-Feng Wang (0009-0002-4753-0482, Department of Marketing, The Pennsylvania State University, State College, PA, USA), Hui-Ling Xiao (National Taipei University of Business), Huiqun Xiao (National Taipei University of Business) |
| Year | 2026 |
| Volume | 85 |
| Issue | 2 |
| Pages | 150-164 |
| Publication date | 2026-03-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Health Education Journal (JOURNAL) |
| Journal identifiers | ISSN: 0017-8969 • E-ISSN: 1748-8176 |
| Publisher | SAGE Publications (PUBLISHER • US) |
| DOI | 10.1177/00178969251389388 |
| OpenAlex | W4416131356 |
| Language | EN |
| References cited | 25 |
Objective: This study developed and evaluated MEDILEGACY, a gamified learning platform designed to improve medical terminology education by enhancing knowledge retention and learner motivation. Method: A randomised controlled trial with 68 nursing and medical students compared MEDILEGACY with a traditional textbook-based study over 4 weeks. Learning outcomes were assessed with a 30-item multiple-choice test, while usability and engagement were evaluated using the System Usability Scale (SUS) and the User Experience Questionnaire (UEQ). Results: Students using MEDILEGACY achieved significantly higher post-test scores than a control group ( p < .001), with a large effect size. Usability ratings confirmed the platform’s ease of use, and user experience measures indicated strong motivation and engagement. Conclusion: MEDILEGACY demonstrates the potential of gamified platforms to make medical terminology learning more effective and enjoyable. Beyond improving short-term outcomes, the findings support the integration of gamification into medical curricula and highlight opportunities for future research on long-term retention and adaptive AI-driven personalisation
Curriculum · Formative assessment · System usability scale · Terminology · Usability · Educational Games and Gamification · Health Education and Validation · Medical Terminology · Simulation-Based Education in Healthcare
A mobile gamification learning system for improving the learning motivation and achievements
Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification
Digital transformation in German higher education
The System Usability Scale
Better reporting of interventions
From game design elements to gamefulness
Calculating and reporting effect sizes to facilitate cumulative science
Redefine statistical significance
| Citation velocity | historical |
|---|---|
| Highly cited | No |