Jan Ljungberg
Biographic Data
| ID | 4154589 |
|---|---|
| NAME | Jan Ljungberg |
| GIVEN NAMES | Jan |
| FAMILY NAME | Ljungberg |
| SIGNATURE | LJUNGBERG J |
| AFFILIATIONS | University of Gothenburg |
| VERIFIED | No |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 8 |
| AUTHOR COUNT | 4 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 1997 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 2 |
The Ontological Shift in Surveillance: Revisiting the “Surveillant Assemblage” in the Age of Facial Recognition
It has been twenty-five years since Haggerty and Ericson’s (2000) seminal article on the “surveillant assemblage” was published and since then reshaped surveillance studies, offering a conceptual framework that moved beyond Orwellian and Foucauldian metaphors towards the rhizomatic, hybrid qualities of emerging surveillance systems. Their theory remains profoundly influential. Yet the surveillance landscape has since undergone an ontological disr…
The sensitive nature of facial recognition: Tensions between the Swedish police and regulatory authorities1
Emerging technologies with artificial intelligence (AI) and machine learning are laying the foundation for surveillance capabilities of a magnitude never seen before. This article focuses on facial recognition, now rapidly introduced in many police authorities around the world, with expectations of enhanced security but also subject to concerns related to privacy. The article examined a recent case where the Swedish police used the controversial …
Masculine domination and gender subtexts: The role of female professionals in the renewal of the Swedish video game industry
The video game industry is a showcase industry in the entrepreneurial, knowledge-intensive, and technology-based economy. Despite recent technological shifts rendering digital media portable in the form of smartphones, tablets, and laptops, attracting new categories of gamers, most notably women above the age of 35, the video game industry is struggling to handle its masculine domination, prescribing specific and gendered divisions of labor in te…
Speech Acts on Trial
In this document we discuss the general applicability of the speech act theory, as a theoretical foundation in the design of information technology (IT). We pay special attention to the acclimatization that speech act theory has undergone when applied in the IT-field. One of the questions we address concerns what happens when we import passive descriptive theories from other disciplines and use them as a basis in active design. The basic standpoi…
Masculine domination and gender subtexts: The role of female professionals in the renewal of the Swedish video game industry
The video game industry is a showcase industry in the entrepreneurial, knowledge-intensive, and technology-based economy. Despite recent technological shifts rendering digital media portable in the form of smartphones, tablets, and laptops, attracting new categories of gamers, most notably women above the age of 35, the video game industry is struggling to handle its masculine domination, prescribing specific and gendered divisions of labor in te…
The sensitive nature of facial recognition: Tensions between the Swedish police and regulatory authorities1
Emerging technologies with artificial intelligence (AI) and machine learning are laying the foundation for surveillance capabilities of a magnitude never seen before. This article focuses on facial recognition, now rapidly introduced in many police authorities around the world, with expectations of enhanced security but also subject to concerns related to privacy. The article examined a recent case where the Swedish police used the controversial …
Speech Acts on Trial
In this document we discuss the general applicability of the speech act theory, as a theoretical foundation in the design of information technology (IT). We pay special attention to the acclimatization that speech act theory has undergone when applied in the IT-field. One of the questions we address concerns what happens when we import passive descriptive theories from other disciplines and use them as a basis in active design. The basic standpoi…
Masculine domination and gender subtexts: The role of female professionals in the renewal of the Swedish video game industry
The video game industry is a showcase industry in the entrepreneurial, knowledge-intensive, and technology-based economy. Despite recent technological shifts rendering digital media portable in the form of smartphones, tablets, and laptops, attracting new categories of gamers, most notably women above the age of 35, the video game industry is struggling to handle its masculine domination, prescribing specific and gendered divisions of labor in te…
The sensitive nature of facial recognition: Tensions between the Swedish police and regulatory authorities1
Emerging technologies with artificial intelligence (AI) and machine learning are laying the foundation for surveillance capabilities of a magnitude never seen before. This article focuses on facial recognition, now rapidly introduced in many police authorities around the world, with expectations of enhanced security but also subject to concerns related to privacy. The article examined a recent case where the Swedish police used the controversial …
The Ontological Shift in Surveillance: Revisiting the “Surveillant Assemblage” in the Age of Facial Recognition
It has been twenty-five years since Haggerty and Ericson’s (2000) seminal article on the “surveillant assemblage” was published and since then reshaped surveillance studies, offering a conceptual framework that moved beyond Orwellian and Foucauldian metaphors towards the rhizomatic, hybrid qualities of emerging surveillance systems. Their theory remains profoundly influential. Yet the surveillance landscape has since undergone an ontological disr…
Computer Science (3 works) · Ethics and Social Impacts of AI (2 works) · Law (2 works) · Political science (2 works) · Politics (2 works) · Privacy, Security, and Data Protection (2 works) · Psychology (2 works) · Sociology (2 works) · Accountability (1 works) · Affordance (1 works)