Maxime Deslongchamps-Gagnon
Biographic Data
| ID | 4168066 |
|---|---|
| NAME | Maxime Deslongchamps-Gagnon |
| GIVEN NAMES | Maxime |
| FAMILY NAME | Deslongchamps-Gagnon |
| SIGNATURE | DESLONGCHAMPS-GAGNON M |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 2 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2016 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 1 |
Au-delà de l’engagement moral
Video game studies have mostly addressed the concept of ethics or morality with that of moral engagement, which arose in response to examples of games characterized by manichean morality systems. Faced with these examples of cartoonish morality, the field has inquired on how video games can offer meaningful discourses on the subject. However, scholars have yet to “engage” in a clarification of their conceptual apparatus, showing great timidity to…
L’expérience émotionnelle du joueur en échec dans l’art vidéoludique
Following Jesper Juul’s study in The Art of Failure, we try to broaden the comprehension of art and negative emotions related to the failure in video games, and to offer some reasoning regarding the paradox of failure that may not be that paradoxal after all. First of all, we examine what characterizes the art of video games. Moreover, we present some types of failure and its relation with the player’s experience. We then analyze four video games…
L’expérience émotionnelle du joueur en échec dans l’art vidéoludique
Following Jesper Juul’s study in The Art of Failure, we try to broaden the comprehension of art and negative emotions related to the failure in video games, and to offer some reasoning regarding the paradox of failure that may not be that paradoxal after all. First of all, we examine what characterizes the art of video games. Moreover, we present some types of failure and its relation with the player’s experience. We then analyze four video games…
L’expérience émotionnelle du joueur en échec dans l’art vidéoludique
Following Jesper Juul’s study in The Art of Failure, we try to broaden the comprehension of art and negative emotions related to the failure in video games, and to offer some reasoning regarding the paradox of failure that may not be that paradoxal after all. First of all, we examine what characterizes the art of video games. Moreover, we present some types of failure and its relation with the player’s experience. We then analyze four video games…
Au-delà de l’engagement moral
Video game studies have mostly addressed the concept of ethics or morality with that of moral engagement, which arose in response to examples of games characterized by manichean morality systems. Faced with these examples of cartoonish morality, the field has inquired on how video games can offer meaningful discourses on the subject. However, scholars have yet to “engage” in a clarification of their conceptual apparatus, showing great timidity to…
Digital Games and Media (2 works) · Humanities (2 works) · Philosophy (2 works) · Philosophy (2 works) · Art (1 work) · Comics and Graphic Narratives (1 work) · Creativity in Education and Neuroscience (1 work) · Cultural Insights and Digital Impacts (1 work) · Sexuality, Behavior, and Technology (1 work)