Sharon A Reeve
Biographic Data
| ID | 4188252 |
|---|---|
| NAME | Sharon A Reeve |
| GIVEN NAMES | Sharon A |
| FAMILY NAME | Reeve |
| SIGNATURE | REEVE S A |
| AFFILIATIONS | Caldwell University |
| ORCID | 0000-0001-8968-8013 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 1 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 1 |
Comparing traditional match‐to‐sample training with observational learning to establish equivalence classes with adults
The purpose of the current study was to compare the efficacy and efficiency of video‐based observational learning (OL) with traditional match‐to‐sample (MTS) training to establish three 3‐member equivalence classes of abstract visual stimuli with adult participants. Video models used during OL depicted a first‐person perspective of a computer screen with modeled on‐screen movements of a mouse cursor making comparison selections. Adult participant…
Comparing Group-Contingency and Individualized Equivalence-Based Instruction to a PowerPoint Lecture to Establish Equivalence Classes of Reinforcement and Punishment Procedures with College Students
Using Stimulus Equivalence-Based Instruction to Teach Young Children to Sort Recycling, Trash, and Compost Items
Using Stimulus Equivalence-Based Instruction to Teach Young Children to Sort Recycling, Trash, and Compost Items
Comparing Group-Contingency and Individualized Equivalence-Based Instruction to a PowerPoint Lecture to Establish Equivalence Classes of Reinforcement and Punishment Procedures with College Students
Comparing traditional match‐to‐sample training with observational learning to establish equivalence classes with adults
The purpose of the current study was to compare the efficacy and efficiency of video‐based observational learning (OL) with traditional match‐to‐sample (MTS) training to establish three 3‐member equivalence classes of abstract visual stimuli with adult participants. Video models used during OL depicted a first‐person perspective of a computer screen with modeled on‐screen movements of a mouse cursor making comparison selections. Adult participant…
Behavioral and Psychological Studies (3 works) · Mathematics (3 works) · Mathematics education (3 works) · Psychology (3 works) · Artificial Intelligence (2 works) · Artificial Intelligence (2 works) · Class (philosophy) (2 works) · Computer Science (2 works) · Equivalence (formal languages) (2 works) · Social Psychology (2 works)