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Sascha Pöhlmann

Biographic Data

ID4206344
NAMESascha Pöhlmann
GIVEN NAMESSascha
FAMILY NAMEPöhlmann
SIGNATUREPÖHLMANN S
AFFILIATIONSUniversität Innsbruck
ORCID0000-0002-0559-6582
VERIFIEDYes
TOTAL WORKS5
TOTAL CITATIONS0
AUTHOR COUNT3
EDITOR COUNT2
FIRST PUBLICATION YEAR2016
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Pynchon Late, Pynchon Lite

    Open Access•Sascha Pöhlmann•ARTICLE•Transatlantica•2026

    This essay takes a skeptical and playful approach to the concept of “late style” to suggest that Thomas Pynchon’s œuvre presents a challenge to the category as such. It argues that Pynchon's “late style” can best be described by a consistent shift into the genre of detective fiction with Inherent Vice (2009), Bleeding Edge (2013), and Shadow Ticket (2025), while still retaining distinctly Pynchonian aspects that prevent a consideration of this sh…

  • Multimodality as a Limit of Narrative in Mark Z. Danielewski’s The Familiar

    Open Access•Sascha Pöhlmann•CHAPTER•Beyond Narrative•2022

    This essay challenges the prevalent notion that multimodality is basically a narrative strategy and instead discusses it as an instance of narrative liminality that is informed by both sides of the limit. This is the premise of a reading of Mark Z. Danielewski's pentalogy The Familiar with the aim to show how the textual, visual, and material aspects of this multimodal text combine beyond ekphrasis or illustration and how they expose, challenge, …

  • Ludic Populism and Its Unpopular Subversion

    Open Access•Sascha Pöhlmann•ARTICLE•European Journal of American…•2021•References: 14

    The commendable critical tendency to increasingly consider the politics of video games in general is routinely met with resistance on the part of those who insist on their apolitical nature, in parallel to other areas of popular culture. In this contested discourse, it is all the more important to be specific about what it actually means to claim that video games are political, and this essay offers one particular way in which to address this iss…

  • Playing the Field

    Sascha Pöhlmann•BOOK•Playing the Field•2019

    American Studies has only gradually turned its attention to video games in the twenty-first century, even though the medium has grown into a cultural industry that is arguably the most important force in American and global popular culture today. There is an urgent need for a substantial theoretical reflection on how the field and its object of study relate to each other. This anthology, the first of its kind, seeks to address this need by asking…

  • Unpopular Culture

    Martin Luthe, Sascha Pöhlmann•BOOK•Unpopular Culture•2016

No prominent works on this page.

  • Unpopular Culture

    Martin Luthe, Sascha Pöhlmann•BOOK•Unpopular Culture•2016

  • Playing the Field

    Sascha Pöhlmann•BOOK•Playing the Field•2019

    American Studies has only gradually turned its attention to video games in the twenty-first century, even though the medium has grown into a cultural industry that is arguably the most important force in American and global popular culture today. There is an urgent need for a substantial theoretical reflection on how the field and its object of study relate to each other. This anthology, the first of its kind, seeks to address this need by asking…

  • Ludic Populism and Its Unpopular Subversion

    Open Access•Sascha Pöhlmann•ARTICLE•European Journal of American…•2021•References: 14

    The commendable critical tendency to increasingly consider the politics of video games in general is routinely met with resistance on the part of those who insist on their apolitical nature, in parallel to other areas of popular culture. In this contested discourse, it is all the more important to be specific about what it actually means to claim that video games are political, and this essay offers one particular way in which to address this iss…

  • Multimodality as a Limit of Narrative in Mark Z. Danielewski’s The Familiar

    Open Access•Sascha Pöhlmann•CHAPTER•Beyond Narrative•2022

    This essay challenges the prevalent notion that multimodality is basically a narrative strategy and instead discusses it as an instance of narrative liminality that is informed by both sides of the limit. This is the premise of a reading of Mark Z. Danielewski's pentalogy The Familiar with the aim to show how the textual, visual, and material aspects of this multimodal text combine beyond ekphrasis or illustration and how they expose, challenge, …

  • Pynchon Late, Pynchon Lite

    Open Access•Sascha Pöhlmann•ARTICLE•Transatlantica•2026

    This essay takes a skeptical and playful approach to the concept of “late style” to suggest that Thomas Pynchon’s œuvre presents a challenge to the category as such. It argues that Pynchon's “late style” can best be described by a consistent shift into the genre of detective fiction with Inherent Vice (2009), Bleeding Edge (2013), and Shadow Ticket (2025), while still retaining distinctly Pynchonian aspects that prevent a consideration of this sh…

Art (2 works) · Contemporary Literature and Criticism (2 works) · Literature (2 works) · Mathematics (2 works) · Philosophy (2 works) · Political science (2 works) · Aesthetics (1 works) · American and British Literature Analysis (1 works) · Business (1 works) · Central European Literary Studies (1 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae