Sascha Pöhlmann
Biographic Data
| ID | 4206344 |
|---|---|
| NAME | Sascha Pöhlmann |
| GIVEN NAMES | Sascha |
| FAMILY NAME | Pöhlmann |
| SIGNATURE | PÖHLMANN S |
| AFFILIATIONS | Universität Innsbruck |
| ORCID | 0000-0002-0559-6582 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 3 |
| EDITOR COUNT | 2 |
| FIRST PUBLICATION YEAR | 2016 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Pynchon Late, Pynchon Lite
This essay takes a skeptical and playful approach to the concept of “late style” to suggest that Thomas Pynchon’s œuvre presents a challenge to the category as such. It argues that Pynchon's “late style” can best be described by a consistent shift into the genre of detective fiction with Inherent Vice (2009), Bleeding Edge (2013), and Shadow Ticket (2025), while still retaining distinctly Pynchonian aspects that prevent a consideration of this sh…
Multimodality as a Limit of Narrative in Mark Z. Danielewski’s The Familiar
This essay challenges the prevalent notion that multimodality is basically a narrative strategy and instead discusses it as an instance of narrative liminality that is informed by both sides of the limit. This is the premise of a reading of Mark Z. Danielewski's pentalogy The Familiar with the aim to show how the textual, visual, and material aspects of this multimodal text combine beyond ekphrasis or illustration and how they expose, challenge, …
Ludic Populism and Its Unpopular Subversion
The commendable critical tendency to increasingly consider the politics of video games in general is routinely met with resistance on the part of those who insist on their apolitical nature, in parallel to other areas of popular culture. In this contested discourse, it is all the more important to be specific about what it actually means to claim that video games are political, and this essay offers one particular way in which to address this iss…
Playing the Field
American Studies has only gradually turned its attention to video games in the twenty-first century, even though the medium has grown into a cultural industry that is arguably the most important force in American and global popular culture today. There is an urgent need for a substantial theoretical reflection on how the field and its object of study relate to each other. This anthology, the first of its kind, seeks to address this need by asking…
Unpopular Culture
No prominent works on this page.
Unpopular Culture
Playing the Field
American Studies has only gradually turned its attention to video games in the twenty-first century, even though the medium has grown into a cultural industry that is arguably the most important force in American and global popular culture today. There is an urgent need for a substantial theoretical reflection on how the field and its object of study relate to each other. This anthology, the first of its kind, seeks to address this need by asking…
Ludic Populism and Its Unpopular Subversion
The commendable critical tendency to increasingly consider the politics of video games in general is routinely met with resistance on the part of those who insist on their apolitical nature, in parallel to other areas of popular culture. In this contested discourse, it is all the more important to be specific about what it actually means to claim that video games are political, and this essay offers one particular way in which to address this iss…
Multimodality as a Limit of Narrative in Mark Z. Danielewski’s The Familiar
This essay challenges the prevalent notion that multimodality is basically a narrative strategy and instead discusses it as an instance of narrative liminality that is informed by both sides of the limit. This is the premise of a reading of Mark Z. Danielewski's pentalogy The Familiar with the aim to show how the textual, visual, and material aspects of this multimodal text combine beyond ekphrasis or illustration and how they expose, challenge, …
Pynchon Late, Pynchon Lite
This essay takes a skeptical and playful approach to the concept of “late style” to suggest that Thomas Pynchon’s œuvre presents a challenge to the category as such. It argues that Pynchon's “late style” can best be described by a consistent shift into the genre of detective fiction with Inherent Vice (2009), Bleeding Edge (2013), and Shadow Ticket (2025), while still retaining distinctly Pynchonian aspects that prevent a consideration of this sh…
Art (2 works) · Contemporary Literature and Criticism (2 works) · Literature (2 works) · Mathematics (2 works) · Philosophy (2 works) · Political science (2 works) · Aesthetics (1 works) · American and British Literature Analysis (1 works) · Business (1 works) · Central European Literary Studies (1 works)