Daniel Pargman
Biographic Data
| ID | 4208226 |
|---|---|
| NAME | Daniel Pargman |
| GIVEN NAMES | Daniel |
| FAMILY NAME | Pargman |
| SIGNATURE | PARGMAN D |
| AFFILIATIONS | KTH Royal Institute of Technology |
| ORCID | 0000-0002-2162-8353 |
| VERIFIED | Yes |
| TOTAL WORKS | 14 |
| TOTAL CITATIONS | 38 |
| WORKS AS AUTHOR | 14 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2007 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 4 |
Dread, hope and the politics of emotion in engineering education
A socio-ecological polycrisis threatens life on Earth. Learning about the current state of the world can invoke dread, understood as fear of severe futures, and hope that such futures can be avoided. This study asks how dread and hope manifest in sustainability education in engineering, and how educators and students navigate these emotions. Drawing on a theoretical framework that conceptualises emotions as socio-political, we examine educators’ …
Pastcasting
Looking backward to the future
While the past is present in all futuring activities it tends to remain implicit and has not received adequate attention by futures scholars and practitioners. In response, this conceptual paper offers a novel framework with which the past can be brought into futures studies in a structured and comprehensive way. We begin by providing a brief account of how the past already figures in futures studies as part of efforts to understand the lingering…
Play as Work
Contemporary images of desirable work (for example at gaming companies or at one of the tech giants) foregrounds creativity and incorporates and idealises elements of play. Simultaneously, becoming one of the best in some particular leisure activity can require many long hours of hard, demanding work. Between on the one hand work and on the other hand leisure and play, we enter the domain of games and sports. Most classical sports originally deve…
The future of computing and wisdom
A grand challenge for HCI
column Share on A grand challenge for HCI: food + sustainability Authors: Juliet Norton University of California, Irvine University of California, IrvineView Profile , Ankita Raturi University of California, Irvine University of California, IrvineView Profile , Bonnie Nardi University of California, Irvine University of California, IrvineView Profile , Sebastian Prost Open Lab, Newcastle University, UK Open Lab, Newcastle University, UKView Profi…
What if there had only been half the oil? Rewriting history to envision the consequences of peak oil
The sharing economy as the commons of the 21st century
This article aims to make a contribution to the debate on how contemporary collaborative commons, as part of the wider sharing economy, can be understood and supported. Three cases of contemporary commons are analysed: a DIY bike repair studio, a pop-up home office concept and Wikipedia. The article shows how the design principles developed for governing natural resource commons are only partly applicable to these contemporary commons. It also il…
At odds with a worldview
column Share on At odds with a worldview: teaching limits at a technical university Authors: Daniel Pargman KTH Royal Institute of Technology KTH Royal Institute of TechnologyView Profile , Elina Eriksson KTH Royal Institute of Technology KTH Royal Institute of TechnologyView Profile Authors Info & Claims InteractionsVolume 23Issue 6November-December 2016 pp 36–39https://doi.org/10.1145/3003839Published:26 October 2016Publication History 2citatio…
The Internet at the eco-village
Is the digital infrastructure and its footprint an ideological blind spot for recently emerging ecological communities, including eco-villages? This paper examines how a group of people who are concerned with environmental issues such as peak oil and climate change are orchestrating a transition toward a more sustainable and resilient way of living. We studied a Swedish eco-village, considering how computing in this community contributes to defin…
On the limits of limits
This discussion paper outlines the connection between the perceived urgency of environmental and resource challenges that humanity is facing during the twenty-first century and the individual researcher’s response within the emerging “Computing within Limits” community. What is the relationship between our beliefs as individuals and as researchers and the specific issues we chose to study? Furthermore, is there a relationship between skills and t…
Introduction to Limits '15
This special issue brings together papers from Limits 2015, the first workshop on computing withn limits, held 15-16 June 2015 at the University of California, Irvine
Do you believe in magic? Computer games in everyday life
Huizinga's concept of a 'magic circle' has been used to depict computer games and gaming activities as something separate from ordinary life. In this view, games are special (magical) and they only come to life within temporal and spatial borders that are enacted and performed by the participants. This article discusses the concept of a 'magic circle' and finds that it lacks specificity. Attempts to use the concept of a magic circle create a numb…
Five perspectives on computer game history
This column on computer game history, from the perspective of the gaming industry, complements the column from the last issue on the history of virtual worlds. I met Daniel Pargman, then a graduate student studying multiplayer games, exactly ten years ago. He told me that one day there would be a research field dedicated to online games, and he planned to be there. The field is indeed emerging, with Daniel as a major contributor.--- Jonathan Grud…
Do you believe in magic? Computer games in everyday life
Huizinga's concept of a 'magic circle' has been used to depict computer games and gaming activities as something separate from ordinary life. In this view, games are special (magical) and they only come to life within temporal and spatial borders that are enacted and performed by the participants. This article discusses the concept of a 'magic circle' and finds that it lacks specificity. Attempts to use the concept of a magic circle create a numb…
Looking backward to the future
While the past is present in all futuring activities it tends to remain implicit and has not received adequate attention by futures scholars and practitioners. In response, this conceptual paper offers a novel framework with which the past can be brought into futures studies in a structured and comprehensive way. We begin by providing a brief account of how the past already figures in futures studies as part of efforts to understand the lingering…
The sharing economy as the commons of the 21st century
This article aims to make a contribution to the debate on how contemporary collaborative commons, as part of the wider sharing economy, can be understood and supported. Three cases of contemporary commons are analysed: a DIY bike repair studio, a pop-up home office concept and Wikipedia. The article shows how the design principles developed for governing natural resource commons are only partly applicable to these contemporary commons. It also il…
The future of computing and wisdom
What if there had only been half the oil? Rewriting history to envision the consequences of peak oil
Five perspectives on computer game history
This column on computer game history, from the perspective of the gaming industry, complements the column from the last issue on the history of virtual worlds. I met Daniel Pargman, then a graduate student studying multiplayer games, exactly ten years ago. He told me that one day there would be a research field dedicated to online games, and he planned to be there. The field is indeed emerging, with Daniel as a major contributor.--- Jonathan Grud…
Do you believe in magic? Computer games in everyday life
Huizinga's concept of a 'magic circle' has been used to depict computer games and gaming activities as something separate from ordinary life. In this view, games are special (magical) and they only come to life within temporal and spatial borders that are enacted and performed by the participants. This article discusses the concept of a 'magic circle' and finds that it lacks specificity. Attempts to use the concept of a magic circle create a numb…
On the limits of limits
This discussion paper outlines the connection between the perceived urgency of environmental and resource challenges that humanity is facing during the twenty-first century and the individual researcher’s response within the emerging “Computing within Limits” community. What is the relationship between our beliefs as individuals and as researchers and the specific issues we chose to study? Furthermore, is there a relationship between skills and t…
Introduction to Limits '15
This special issue brings together papers from Limits 2015, the first workshop on computing withn limits, held 15-16 June 2015 at the University of California, Irvine
At odds with a worldview
column Share on At odds with a worldview: teaching limits at a technical university Authors: Daniel Pargman KTH Royal Institute of Technology KTH Royal Institute of TechnologyView Profile , Elina Eriksson KTH Royal Institute of Technology KTH Royal Institute of TechnologyView Profile Authors Info & Claims InteractionsVolume 23Issue 6November-December 2016 pp 36–39https://doi.org/10.1145/3003839Published:26 October 2016Publication History 2citatio…
The Internet at the eco-village
Is the digital infrastructure and its footprint an ideological blind spot for recently emerging ecological communities, including eco-villages? This paper examines how a group of people who are concerned with environmental issues such as peak oil and climate change are orchestrating a transition toward a more sustainable and resilient way of living. We studied a Swedish eco-village, considering how computing in this community contributes to defin…
A grand challenge for HCI
column Share on A grand challenge for HCI: food + sustainability Authors: Juliet Norton University of California, Irvine University of California, IrvineView Profile , Ankita Raturi University of California, Irvine University of California, IrvineView Profile , Bonnie Nardi University of California, Irvine University of California, IrvineView Profile , Sebastian Prost Open Lab, Newcastle University, UK Open Lab, Newcastle University, UKView Profi…
What if there had only been half the oil? Rewriting history to envision the consequences of peak oil
The sharing economy as the commons of the 21st century
This article aims to make a contribution to the debate on how contemporary collaborative commons, as part of the wider sharing economy, can be understood and supported. Three cases of contemporary commons are analysed: a DIY bike repair studio, a pop-up home office concept and Wikipedia. The article shows how the design principles developed for governing natural resource commons are only partly applicable to these contemporary commons. It also il…
The future of computing and wisdom
Play as Work
Contemporary images of desirable work (for example at gaming companies or at one of the tech giants) foregrounds creativity and incorporates and idealises elements of play. Simultaneously, becoming one of the best in some particular leisure activity can require many long hours of hard, demanding work. Between on the one hand work and on the other hand leisure and play, we enter the domain of games and sports. Most classical sports originally deve…
Looking backward to the future
While the past is present in all futuring activities it tends to remain implicit and has not received adequate attention by futures scholars and practitioners. In response, this conceptual paper offers a novel framework with which the past can be brought into futures studies in a structured and comprehensive way. We begin by providing a brief account of how the past already figures in futures studies as part of efforts to understand the lingering…
Pastcasting
Dread, hope and the politics of emotion in engineering education
A socio-ecological polycrisis threatens life on Earth. Learning about the current state of the world can invoke dread, understood as fear of severe futures, and hope that such futures can be avoided. This study asks how dread and hope manifest in sustainability education in engineering, and how educators and students navigate these emotions. Drawing on a theoretical framework that conceptualises emotions as socio-political, we examine educators’ …
Computer Science (12 works) · Engineering (7 works) · Sociology (7 works) · Business (5 works) · Innovative Human-Technology Interaction (5 works) · Political science (5 works) · Economics (4 works) · Data science (3 works) · Digital Games and Media (3 works) · Futures contract (3 works)