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Five perspectives on computer game history

Bibliographic Data

ID15326386
AuthorsDaniel Pargman (0000-0002-2162-8353, KTH Royal Institute of Technology, corresponding author), Peter Jakobsson (0000-0002-5468-7229, Södertörn University)
Year2007
Volume14
Issue6
Pages26-29
Publication date2007-11-01
Open AccessYes
TypeARTICLE
Venueinteractions (JOURNAL)
Journal identifiersISSN: 1072-5520 • E-ISSN: 1558-3449
PublisherAssociation for Computing Machinery (PUBLISHER • US)
DOI10.1145/1300655.1300674
OpenAlexW2063454531
LanguageEN
References cited2

This column on computer game history, from the perspective of the gaming industry, complements the column from the last issue on the history of virtual worlds. I met Daniel Pargman, then a graduate student studying multiplayer games, exactly ten years ago. He told me that one day there would be a research field dedicated to online games, and he planned to be there. The field is indeed emerging, with Daniel as a major contributor.--- Jonathan Grudin, column editor

Column (typography · Field (mathematics · Multimedia · Perspective (graphical · Telecommunications · Computer Science · Digital Games and Media · Mathematics · Artificial Intelligence

  • In search of the videogame player

    Open Access•James R Newman, James Newman•New Media & Society•2002

Highly citedNo

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