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Leonardo Barolo Gargiulo

Biographic Data

ID4257824
NAMELeonardo Barolo Gargiulo
GIVEN NAMESLeonardo Barolo
FAMILY NAMEGargiulo
SIGNATUREGARGIULO L B
AFFILIATIONSUniversity of Wisconsin–Madison
ORCID0000-0001-6084-6372
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS2
AUTHOR COUNT2
EDITOR COUNT0
FIRST PUBLICATION YEAR2023
LATEST PUBLICATION YEAR2024
H-INDEX1
  • Visual realism and character identification in science comics

    Open Access•Shiyu Yang, Leonardo Barolo Gargiulo et al.•ARTICLE•Visual Communication•2024•Cited by: 1•References: 7

    Comics have increasingly served as a tool for delivering scientific information to diverse audiences. However, little is known about how visual elements in comics influence their persuasive potential. Inspired by McCloud (1993)’s ‘masking effect’ theory featured in Understanding Comics: The Invisible Art, this study examined how different degrees of realism in comic characters, combined with background details, affected readers’ character identif…

  • Exploring the Potential of Comics for Science Communication

    Open Access•Nan Li, Dominique Brossard et al.•ARTICLE•Science Communication•2023•Cited by: 1•References: 45

    This study examined the effectiveness of using comics to communicate scientific information on COVID-19 vaccine safety to Black Americans. Although the effects of comics on interest, recall, and information sharing intention were not significant compared to expository texts and infographics, comics featuring abstract, racially ambiguous characters facilitated greater learning among participants with lower knowledge of COVID-19 vaccines, as oppose…

  • Visual realism and character identification in science comics

    Open Access•Shiyu Yang, Leonardo Barolo Gargiulo et al.•ARTICLE•Visual Communication•2024•Cited by: 1•References: 7

    Comics have increasingly served as a tool for delivering scientific information to diverse audiences. However, little is known about how visual elements in comics influence their persuasive potential. Inspired by McCloud (1993)’s ‘masking effect’ theory featured in Understanding Comics: The Invisible Art, this study examined how different degrees of realism in comic characters, combined with background details, affected readers’ character identif…

  • Exploring the Potential of Comics for Science Communication

    Open Access•Nan Li, Dominique Brossard et al.•ARTICLE•Science Communication•2023•Cited by: 1•References: 45

    This study examined the effectiveness of using comics to communicate scientific information on COVID-19 vaccine safety to Black Americans. Although the effects of comics on interest, recall, and information sharing intention were not significant compared to expository texts and infographics, comics featuring abstract, racially ambiguous characters facilitated greater learning among participants with lower knowledge of COVID-19 vaccines, as oppose…

  • Exploring the Potential of Comics for Science Communication

    Open Access•Nan Li, Dominique Brossard et al.•ARTICLE•Science Communication•2023•Cited by: 1•References: 45

    This study examined the effectiveness of using comics to communicate scientific information on COVID-19 vaccine safety to Black Americans. Although the effects of comics on interest, recall, and information sharing intention were not significant compared to expository texts and infographics, comics featuring abstract, racially ambiguous characters facilitated greater learning among participants with lower knowledge of COVID-19 vaccines, as oppose…

  • Visual realism and character identification in science comics

    Open Access•Shiyu Yang, Leonardo Barolo Gargiulo et al.•ARTICLE•Visual Communication•2024•Cited by: 1•References: 7

    Comics have increasingly served as a tool for delivering scientific information to diverse audiences. However, little is known about how visual elements in comics influence their persuasive potential. Inspired by McCloud (1993)’s ‘masking effect’ theory featured in Understanding Comics: The Invisible Art, this study examined how different degrees of realism in comic characters, combined with background details, affected readers’ character identif…

Art (2 works) · Comics (2 works) · Comics and Graphic Narratives (2 works) · Digital Storytelling and Education (2 works) · Literature (2 works) · Psychology (2 works) · Sociology (2 works) · Character (mathematics (1 works) · Computer Science (1 works) · Empirical research (1 works)

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