Bimal Balakrishnan
Biographic Data
| ID | 4258175 |
|---|---|
| NAME | Bimal Balakrishnan |
| GIVEN NAMES | Bimal |
| FAMILY NAME | Balakrishnan |
| SIGNATURE | BALAKRISHNAN B |
| AFFILIATIONS | University of Missouri, Columbia, MO, USA |
| ORCID | 0000-0002-0994-0213 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 4 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2011 |
| LATEST PUBLICATION YEAR | 2018 |
| H-INDEX | 1 |
Decoding Science
The authors describe a science communication training called “Decoding Science” and the steps taken to develop and assess program effectiveness. Evaluation is based on a triangulated framework involving feedback from graduate student trainees, faculty trainers, and ordinary citizens who are not specialists in the field. Three cohorts of graduate STEM (science, technology, engineering, math) students participated in the training in Spring 2016 ( N…
Where Am I? How Can I Get There? Impact of Navigability and Narrative Transportation on Spatial Presence
From video games to virtual worlds on the World Wide Web, modern media are becoming increasingly spatial, with users traversing artificial spaces and experiencing a kind of immersion known as “spatial presence.” But how do these media induce spatial presence? Are the affordances for movement provided by these technologies responsible for this illusion? Or do narratives that accompany them persuade us to suspend disbelief and transport ourselves i…
Decoding Science
The authors describe a science communication training called “Decoding Science” and the steps taken to develop and assess program effectiveness. Evaluation is based on a triangulated framework involving feedback from graduate student trainees, faculty trainers, and ordinary citizens who are not specialists in the field. Three cohorts of graduate STEM (science, technology, engineering, math) students participated in the training in Spring 2016 ( N…
Where Am I? How Can I Get There? Impact of Navigability and Narrative Transportation on Spatial Presence
From video games to virtual worlds on the World Wide Web, modern media are becoming increasingly spatial, with users traversing artificial spaces and experiencing a kind of immersion known as “spatial presence.” But how do these media induce spatial presence? Are the affordances for movement provided by these technologies responsible for this illusion? Or do narratives that accompany them persuade us to suspend disbelief and transport ourselves i…
Decoding Science
The authors describe a science communication training called “Decoding Science” and the steps taken to develop and assess program effectiveness. Evaluation is based on a triangulated framework involving feedback from graduate student trainees, faculty trainers, and ordinary citizens who are not specialists in the field. Three cohorts of graduate STEM (science, technology, engineering, math) students participated in the training in Spring 2016 ( N…
Computer Science (2 works) · Psychology (2 works) · Aesthetics (1 works) · Affordance (1 works) · Art (1 works) · Climate Change Communication and Perception (1 works) · Cognitive psychology (1 works) · Context (archaeology (1 works) · Educational Strategies and Epistemologies (1 works) · Engineering (1 works)