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Where Am I? How Can I Get There? Impact of Navigability and Narrative Transportation on Spatial Presence

Bibliographic Data

ID15215912
AuthorsBimal Balakrishnan (0000-0002-0994-0213, University of Missouri, corresponding author), Sundar (0000-0002-5779-8864, Pennsylvania State University)
Year2011
Volume26
Issue3
Pages161-204
Publication date2011-08-30
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueHuman-Computer Interaction (JOURNAL)
Journal identifiersISSN: 0737-0024 • E-ISSN: 1532-7051
PublisherTaylor & Francis (PUBLISHER • GB)
DOI10.1080/07370024.2011.601689
OpenAlexW1520054598
LanguageEN
Citations received10
References cited43

From video games to virtual worlds on the World Wide Web, modern media are becoming increasingly spatial, with users traversing artificial spaces and experiencing a kind of immersion known as “spatial presence.” But how do these media induce spatial presence? Are the affordances for movement provided by these technologies responsible for this illusion? Or do narratives that accompany them persuade us to suspend disbelief and transport ourselves into a virtual space? We explore these theoretical questions by pitting the navigability affordances of a video game against narrative transportation and examining their relative contributions to the formation of spatial presence in a virtual reality context. Results from a large experiment (N = 240) reveal that the narrative actually detracts from spatial presence while traversibility (in the form of greater degrees of steering motion) enhances it even without invoking a mental model of the portrayed environment. Theoretical and practical implications are discussed

Aesthetics · Affordance · Art · Cognitive psychology · Context (archaeology · Geography · Human–computer interaction · Illusion · Multimedia · Narrative · Navigability · Traverse · Video game · Virtual reality · Computer Science · Evacuation and Crowd Dynamics · Psychology · Spatial Cognition and Navigation · Virtual Reality Applications and Impacts

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Unique citing works10
Citations per year0,83
Citation span2014 - 2026 (13)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 10

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