Gustavo Marfia
Biographic Data
| ID | 4301174 |
|---|---|
| NAME | Gustavo Marfia |
| GIVEN NAMES | Gustavo |
| FAMILY NAME | Marfia |
| SIGNATURE | MARFIA G |
| AFFILIATIONS | University of Bologna |
| ORCID | 0000-0003-3058-8004 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 11 |
| WORKS AS AUTHOR | 5 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2017 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 2 |
Exploring the impact of visual components on the perceived realism of generative AI videos
Generative artificial intelligence (Gen-AI) tools have a significant impact on the creation of audiovisual content. Although these tools are still at an early stage in video production, there are tools such as Sora (OpenAI) that demonstrate the great potential of Gen-AI to create advanced audiovisual content. This study evaluates through a comparative analysis the level of realism, attractiveness and composition of the videos generated by Sora co…
Heritage elements and Artificial Intelligence as storytelling tools for virtual retail environments
DanXe
Would you rather come to a tango concert in theater or in VR? Aesthetic emotions & social presence in musical experiences, either live, 2D or 3D
This work shows the preliminary results of a pioneering project aimed at comparing the aesthetic experience of a musical concert experienced in different contexts for which the audience's perceived presence is modulated in a continuum ranging from a live concert to a music video, passing through immersive artificial environments. In contrast to previous qualitative investigations of various immersive contexts, our study is unique in both the use …
NEARCHOS. Networked Archaeological Open Science
The full release and circulation of excavation results often takes decades, thus slowing down progress in archaeology to a degree not in keeping with other scientific fields. The nonconformity of released data for digital processing also requires vast and costly data input and adaptation. Archaeology should face the cognitive challenges posed by digital environments, changing in scope and rhythm. We advocate the adoption of a synergy between reco…
NEARCHOS. Networked Archaeological Open Science
The full release and circulation of excavation results often takes decades, thus slowing down progress in archaeology to a degree not in keeping with other scientific fields. The nonconformity of released data for digital processing also requires vast and costly data input and adaptation. Archaeology should face the cognitive challenges posed by digital environments, changing in scope and rhythm. We advocate the adoption of a synergy between reco…
DanXe
Heritage elements and Artificial Intelligence as storytelling tools for virtual retail environments
NEARCHOS. Networked Archaeological Open Science
The full release and circulation of excavation results often takes decades, thus slowing down progress in archaeology to a degree not in keeping with other scientific fields. The nonconformity of released data for digital processing also requires vast and costly data input and adaptation. Archaeology should face the cognitive challenges posed by digital environments, changing in scope and rhythm. We advocate the adoption of a synergy between reco…
Would you rather come to a tango concert in theater or in VR? Aesthetic emotions & social presence in musical experiences, either live, 2D or 3D
This work shows the preliminary results of a pioneering project aimed at comparing the aesthetic experience of a musical concert experienced in different contexts for which the audience's perceived presence is modulated in a continuum ranging from a live concert to a music video, passing through immersive artificial environments. In contrast to previous qualitative investigations of various immersive contexts, our study is unique in both the use …
Heritage elements and Artificial Intelligence as storytelling tools for virtual retail environments
DanXe
Exploring the impact of visual components on the perceived realism of generative AI videos
Generative artificial intelligence (Gen-AI) tools have a significant impact on the creation of audiovisual content. Although these tools are still at an early stage in video production, there are tools such as Sora (OpenAI) that demonstrate the great potential of Gen-AI to create advanced audiovisual content. This study evaluates through a comparative analysis the level of realism, attractiveness and composition of the videos generated by Sora co…
Computer Science (4 works) · Art (3 works) · Archaeology (2 works) · Human–computer interaction (2 works) · Image Processing and 3D Reconstruction (2 works) · Media Influence and Health (2 works) · Psychology (2 works) · Virtual reality (2 works) · Virtual Reality Applications and Impacts (2 works) · Visual arts (2 works)