Heritage elements and Artificial Intelligence as storytelling tools for virtual retail environments
Bibliographic Data
| ID | 4690699 |
|---|---|
| Authors | Shirin Hajahmadi (0000-0001-8494-9456, University of Bologna, corresponding author), Irene Calvi (University of Bologna), Eleonora Stacchiotti (University of Bologna), Pasquale Cascarano (0000-0002-1475-2751, University of Bologna), Gustavo Marfia (0000-0003-3058-8004, University of Bologna) |
| Year | 2024 |
| Volume | 34 |
| Pages | e00368 |
| Publication date | 2024-09-01 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Digital Applications in Archaeology and Cultural Heritage (JOURNAL) |
| Journal identifiers | ISSN: 2212-0548 |
| Publisher | Elsevier BV (PUBLISHER) |
| DOI | 10.1016/j.daach.2024.e00368 |
| OpenAlex | W4401477191 |
| Language | EN |
| Citations received | 2 |
| References cited | 29 |
Archaeology · Art · Conceptualization · Cultural heritage · Flexibility (engineering · Geography · Human–computer interaction · Metaverse · Narrative · Storytelling · Virtual reality · Aesthetic Perception and Analysis · Computer Science · Fashion and Cultural Textiles · Virtual Reality Applications and Impacts · Artificial Intelligence
The Use of Immersive Virtual Reality in the Learning Sciences
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Experiential Marketing to Gen Z
Transparency in persuasive technology, immersive technology, and online marketing
Knowledge in Memory
Retailing Made in Italy
I am (not) my avatar
Prada and the Art of Patronage
DanXe
| Citations per year | 1 |
|---|---|
| Citation span | 2024 - 2025 (2) |
| Highly cited | No |