Federico Biggio
Biographic Data
| ID | 4447596 |
|---|---|
| NAME | Federico Biggio |
| GIVEN NAMES | Federico |
| FAMILY NAME | Biggio |
| SIGNATURE | BIGGIO F |
| AFFILIATIONS | Université de Tours |
| ORCID | 0000-0002-9193-4911 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 8 |
| WORKS AS AUTHOR | 5 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 2 |
The gamification of generative AI interfaces
This article aims to examine the gamification-based engagement strategies embedded in web-based Generative Artificial Intelligence interfaces, drawing on interface and game studies and employing the Octalysis Tool framework (Chou 2016) as a taxonomic instrument. Specifically, it focuses on those strategies that frame AI as a toy, highlighting components, mechanics, and dynamics that resemanticize human–AI interaction in ludic terms. Adopting the …
AI, agency, and power geometries
One of the paradoxes of AI is that it is a global phenomenon, but it is always situated in specific local contexts and cultures. While approaches that aim to study local cultures of AI are important, there is the risk of neglecting their insertion within the broader geographies and politics of AI. As a response to this challenge, this article proposes a pathway to apply the concept of power geometries, originally proposed by feminist geographer D…
The “modulation mania”. Impersonal enunciation and visual rhetoric of the data image
The growth of contemporary positivistic trust in computational tools inspired semiotics to contribute to the debate on the strategies of communication of truth. In order to study these strategies in data images, the article features a framework modeled on the theory of impersonal enunciation. The computational utterer is believed to assure a super-personal enunciation understood as impartial and true. Furthermore, it will be observed how subjecti…
Augmented facets
Augmented reality facial effects represent a new trend in social media communication based on ‘short forms’. The article proposes a tripartite analysis: a semiotic analysis of digital facial effects used to empower the natural users’ faces; a deconstructionist analysis of Spark by Meta, one of the major software applications to create such effects and, finally, a critical reflection on the practices prescribed by Spark and the stereotypical aesth…
Guidebook for Mirror Worlds. Poetics of Transparency in Augmented Reality
It denotes the feature of an interface that is able to erase itself (in the sense of ‘interface-less’), making the user experience more immediate. In augmented reality technologies, for instance, transparency is distinctive of an interface that simultaneously displays virtual elements and real perceptions enabling a increased perception toward other surreal worlds, and at the same time, it is a mirror technology, since it enables a fundamental su…
AI, agency, and power geometries
One of the paradoxes of AI is that it is a global phenomenon, but it is always situated in specific local contexts and cultures. While approaches that aim to study local cultures of AI are important, there is the risk of neglecting their insertion within the broader geographies and politics of AI. As a response to this challenge, this article proposes a pathway to apply the concept of power geometries, originally proposed by feminist geographer D…
Augmented facets
Augmented reality facial effects represent a new trend in social media communication based on ‘short forms’. The article proposes a tripartite analysis: a semiotic analysis of digital facial effects used to empower the natural users’ faces; a deconstructionist analysis of Spark by Meta, one of the major software applications to create such effects and, finally, a critical reflection on the practices prescribed by Spark and the stereotypical aesth…
Guidebook for Mirror Worlds. Poetics of Transparency in Augmented Reality
It denotes the feature of an interface that is able to erase itself (in the sense of ‘interface-less’), making the user experience more immediate. In augmented reality technologies, for instance, transparency is distinctive of an interface that simultaneously displays virtual elements and real perceptions enabling a increased perception toward other surreal worlds, and at the same time, it is a mirror technology, since it enables a fundamental su…
Augmented facets
Augmented reality facial effects represent a new trend in social media communication based on ‘short forms’. The article proposes a tripartite analysis: a semiotic analysis of digital facial effects used to empower the natural users’ faces; a deconstructionist analysis of Spark by Meta, one of the major software applications to create such effects and, finally, a critical reflection on the practices prescribed by Spark and the stereotypical aesth…
The “modulation mania”. Impersonal enunciation and visual rhetoric of the data image
The growth of contemporary positivistic trust in computational tools inspired semiotics to contribute to the debate on the strategies of communication of truth. In order to study these strategies in data images, the article features a framework modeled on the theory of impersonal enunciation. The computational utterer is believed to assure a super-personal enunciation understood as impartial and true. Furthermore, it will be observed how subjecti…
AI, agency, and power geometries
One of the paradoxes of AI is that it is a global phenomenon, but it is always situated in specific local contexts and cultures. While approaches that aim to study local cultures of AI are important, there is the risk of neglecting their insertion within the broader geographies and politics of AI. As a response to this challenge, this article proposes a pathway to apply the concept of power geometries, originally proposed by feminist geographer D…
The gamification of generative AI interfaces
This article aims to examine the gamification-based engagement strategies embedded in web-based Generative Artificial Intelligence interfaces, drawing on interface and game studies and employing the Octalysis Tool framework (Chou 2016) as a taxonomic instrument. Specifically, it focuses on those strategies that frame AI as a toy, highlighting components, mechanics, and dynamics that resemanticize human–AI interaction in ludic terms. Adopting the …
Computer Science (3 works) · Epistemology (3 works) · Philosophy (3 works) · Sociology (3 works) · Aesthetics (2 works) · Art (2 works) · Artificial Intelligence (2 works) · Augmented reality (2 works) · Human–computer interaction (2 works) · Law in Society and Culture (2 works)