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The gamification of generative AI interfaces

Bibliographic Data

ID7150989
AuthorsFederico Biggio (0000-0002-9193-4911, Université de Tours, corresponding author)
Year2026
Volume32
Issue1
Pages111-123
Publication date2026-02-01
Open AccessYes
TypeARTICLE
VenueConvergence The International Journal of Research into New Media Technologies (JOURNAL)
Journal identifiersISSN: 1354-8565 • E-ISSN: 1748-7382
PublisherSAGE Publications Inc (PUBLISHER)
DOI10.1177/13548565251381468
OpenAlexW7083304100
LanguageEN
References cited17

This article aims to examine the gamification-based engagement strategies embedded in web-based Generative Artificial Intelligence interfaces, drawing on interface and game studies and employing the Octalysis Tool framework (Chou 2016) as a taxonomic instrument. Specifically, it focuses on those strategies that frame AI as a toy, highlighting components, mechanics, and dynamics that resemanticize human–AI interaction in ludic terms. Adopting the perspective of critical media and interface studies, it questions whether a reproachful explanation is legitimate in the case of GAI interfaces. After discussing the inconsistencies of this position, the article proposes two possible directions: the first is comparative in nature, seeking to trace elements of continuity with contemporary media tools; the second is speculative, aiming to emphasize the gap between human–AI interaction practices and properly ludic forms of play with toys

Game studies · Generative grammar · Electrical and Electromagnetic Research · Geochemistry and Geologic Mapping · Geological Modeling and Analysis

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  • On Software, or the Persistence of Visual Knowledge

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