Lucie Chateau
Biographic Data
| ID | 4447620 |
|---|---|
| NAME | Lucie Chateau |
| GIVEN NAMES | Lucie |
| FAMILY NAME | Chateau |
| SIGNATURE | CHATEAU L |
| AFFILIATIONS | Utrecht University, the Netherlands |
| ORCID | 0000-0002-8084-4080 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 5 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 1 |
Italian brainrot as a GenAI meme
Brainrot is a meme genre that collects the detritus of the internet, both aesthetically and intellectually speaking. It is a catch-all term for low-quality content that is produced online in an attempt to claim a stake in the attention economy. Slop is a term that has gained traction in the last year as a way to refer to the constant and overwhelming output of generative artificial intelligence (GenAI). Slop is engaged with lazily, sloppily and s…
Cross-cultural approaches to creative media content in the age of AI
In the age of Artificial Intelligence (AI), the goalposts for how we judge creative work are changing. New tools, new collaborators and new creative processes are transforming the way we make, look at and talk about the value of creative work. This shift is widely discussed in Western scholarship. However, there are certain voices still missing from this discussion. These are the voices of the Global Majority, or the Next Billion Users. The persp…
“Damn I Didn’t Know Y’all Was Sad? I Thought It Was Just Memes”
Depression memes are a widespread phenomenon across all social media platforms. To get your hit of depression memes, you can go to any number of pages on Facebook, the subreddit “2me4meirl”, where the posts that are “too real” for more mainstream subreddits go, but nevertheless counting over one million subscribers or, on Instagram, and find innumerable accounts dedicated to “sad memes”, many with tens to hundreds of thousands of followers. In a …
Cross-cultural approaches to creative media content in the age of AI
In the age of Artificial Intelligence (AI), the goalposts for how we judge creative work are changing. New tools, new collaborators and new creative processes are transforming the way we make, look at and talk about the value of creative work. This shift is widely discussed in Western scholarship. However, there are certain voices still missing from this discussion. These are the voices of the Global Majority, or the Next Billion Users. The persp…
“Damn I Didn’t Know Y’all Was Sad? I Thought It Was Just Memes”
Depression memes are a widespread phenomenon across all social media platforms. To get your hit of depression memes, you can go to any number of pages on Facebook, the subreddit “2me4meirl”, where the posts that are “too real” for more mainstream subreddits go, but nevertheless counting over one million subscribers or, on Instagram, and find innumerable accounts dedicated to “sad memes”, many with tens to hundreds of thousands of followers. In a …
Cross-cultural approaches to creative media content in the age of AI
In the age of Artificial Intelligence (AI), the goalposts for how we judge creative work are changing. New tools, new collaborators and new creative processes are transforming the way we make, look at and talk about the value of creative work. This shift is widely discussed in Western scholarship. However, there are certain voices still missing from this discussion. These are the voices of the Global Majority, or the Next Billion Users. The persp…
Italian brainrot as a GenAI meme
Brainrot is a meme genre that collects the detritus of the internet, both aesthetically and intellectually speaking. It is a catch-all term for low-quality content that is produced online in an attempt to claim a stake in the attention economy. Slop is a term that has gained traction in the last year as a way to refer to the constant and overwhelming output of generative artificial intelligence (GenAI). Slop is engaged with lazily, sloppily and s…
Computer Science (2 works) · Psychology (2 works) · Sociology (2 works) · Antithesis (1 work) · Content (measure theory (1 work) · Creativity (1 work) · Creativity in Education and Neuroscience (1 work) · Digital Economy and Work Transformation (1 work) · Digital Games and Media (1 work) · Digital Media and Philosophy (1 work)