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Italian brainrot as a GenAI meme

The evolution of slop and brainrot aesthetics in the digital cultural economy

Bibliographic Data

ID21690047
AuthorsLucie Chateau (0000-0002-8084-4080, Utrecht University, corresponding author)
Year2026
Publication date2026-07-01
Open AccessYes
TypeARTICLE
VenueConvergence The International Journal of Research into New Media Technologies (JOURNAL)
Journal identifiersISSN: 1354-8565 • E-ISSN: 1748-7382
PublisherSAGE Publications (PUBLISHER • US)
DOI10.1177/13548565261464434
OpenAlexW7166878744
LanguageEN
References cited23

Brainrot is a meme genre that collects the detritus of the internet, both aesthetically and intellectually speaking. It is a catch-all term for low-quality content that is produced online in an attempt to claim a stake in the attention economy. Slop is a term that has gained traction in the last year as a way to refer to the constant and overwhelming output of generative artificial intelligence (GenAI). Slop is engaged with lazily, sloppily and spontaneously, not created with the aim of embodying a particular aesthetic mode, but rather mimicking others. Recently, both terms have collided during the viral internet meme genre of “Italian Brainrot”. However, brainrot and slop stand in completely different aesthetic lineages and thus represent completely different modes of production and distribution. This article provides an analysis of the evolution of brainrot and slop as aesthetic phenomena by placing them in the context of meme culture and expanding on their role in the digital economy. It argues that the difference between brainrot and slop is crucial to make going forward, as we see more and more slop content being circulated by both platforms and users. Spam has become the key logic of production in this GenAI-fuelled slop economy, which threatens to flatten and homogenise cultural expression. Brainrot content in meme culture, however, is presented here as the antithesis of the slop economy due to its aesthetic creativity and ongoing acts of cultural remediation

Antithesis · Creativity · Generative grammar · Digital Economy and Work Transformation · Digital Games and Media · Digital Media and Philosophy

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