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Mehitabel Glenhaber

Biographic Data

ID4460690
NAMEMehitabel Glenhaber
GIVEN NAMESMehitabel
FAMILY NAMEGlenhaber
SIGNATUREGLENHABER M
AFFILIATIONSUniversity of Southern California
ORCID0000-0003-1076-1391
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2024
H-INDEX0
  • Precog visions: Predicting the future with the Minority Report sociotechnical imaginary

    Open Access•Mehitabel Glenhaber, Hamsini Sridharan•ARTICLE•Social Studies of Science•2024•References: 5

    The 2002 film Minority Report regularly appears in tech press articles asking whether it ‘predicted the future’. When such publications invoke the film as having ‘predicted the future’ or ‘come true’, what social and political claims are being made? How has Minority Report become a discursive tool for imagining, constructing, and criticizing sociotechnical worlds? In this paper, we evaluate the worldbuilding process and real-world trajectories of…

  • Tumblr’s Xkit Guy, social media modding, and code as resistance

    Open Access•Mehitabel Glenhaber•ARTICLE•Transformative Works and Cultures•2021

    The platformalization of the internet means that fan communities must make homes in spaces that they do not own. Tumblr has lately been the chosen home for many online fandoms because of its affordances for anonymity and lack of censorship. However, the profit motives of Tumblr's owners, especially after Yahoo purchased the site in 2013, are frequently at odds with the affordances that nourish fan communities. Fans on Tumblr are aware of their pr…

  • Flying cars and bigots: Projecting post-Covid-19 worlds through the atlas of the civic imagination as refuge for hope

    Isabel Delano, Mehitabel Glenhaber et al.•ARTICLE•Continuum•2021•References: 2

    In April 2020, the Civic Imagination Project at the University of Southern California, funded by the MacArthur Foundation, asked participants around the world to share some of their reflections on what the world of 2060 might look like, and what roles the COVID-19 pandemic may have played in transforming how we live and relate to each other. For the past six years, the Civic Imagination Project has been conducting world-building workshops with gr…

No prominent works on this page.

  • Tumblr’s Xkit Guy, social media modding, and code as resistance

    Open Access•Mehitabel Glenhaber•ARTICLE•Transformative Works and Cultures•2021

    The platformalization of the internet means that fan communities must make homes in spaces that they do not own. Tumblr has lately been the chosen home for many online fandoms because of its affordances for anonymity and lack of censorship. However, the profit motives of Tumblr's owners, especially after Yahoo purchased the site in 2013, are frequently at odds with the affordances that nourish fan communities. Fans on Tumblr are aware of their pr…

  • Flying cars and bigots: Projecting post-Covid-19 worlds through the atlas of the civic imagination as refuge for hope

    Isabel Delano, Mehitabel Glenhaber et al.•ARTICLE•Continuum•2021•References: 2

    In April 2020, the Civic Imagination Project at the University of Southern California, funded by the MacArthur Foundation, asked participants around the world to share some of their reflections on what the world of 2060 might look like, and what roles the COVID-19 pandemic may have played in transforming how we live and relate to each other. For the past six years, the Civic Imagination Project has been conducting world-building workshops with gr…

  • Precog visions: Predicting the future with the Minority Report sociotechnical imaginary

    Open Access•Mehitabel Glenhaber, Hamsini Sridharan•ARTICLE•Social Studies of Science•2024•References: 5

    The 2002 film Minority Report regularly appears in tech press articles asking whether it ‘predicted the future’. When such publications invoke the film as having ‘predicted the future’ or ‘come true’, what social and political claims are being made? How has Minority Report become a discursive tool for imagining, constructing, and criticizing sociotechnical worlds? In this paper, we evaluate the worldbuilding process and real-world trajectories of…

Media studies (3 works) · Sociology (3 works) · Aesthetics (2 works) · Art (2 works) · Computer Science (2 works) · Digital Games and Media (2 works) · Epistemology (2 works) · Law (2 works) · Law (2 works) · Political science (2 works)

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