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Precog visions

Predicting the future with the Minority Report sociotechnical imaginary

Bibliographic Data

ID6452525
AuthorsMehitabel Glenhaber (0000-0003-1076-1391, Independent researcher), Hamsini Sridharan (University of Southern California, Los Angeles, CA, USA, corresponding author)
Year2024
Volume55
Issue1
Pages37-61
Publication date2024-08-28
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueSocial Studies of Science (JOURNAL)
Journal identifiersISSN: 0306-3127 • E-ISSN: 1460-3659
PublisherSAGE Publishing (PUBLISHER • US)
DOI10.1177/03063127241270991
PMID39194149
OpenAlexW4401956225
LanguageEN
References cited27

The 2002 film Minority Report regularly appears in tech press articles asking whether it ‘predicted the future’. When such publications invoke the film as having ‘predicted the future’ or ‘come true’, what social and political claims are being made? How has Minority Report become a discursive tool for imagining, constructing, and criticizing sociotechnical worlds? In this paper, we evaluate the worldbuilding process and real-world trajectories of three technologies ‘from’ Minority Report, as refracted through the lens of tech journalism: gestural interfaces, targeted advertising, and predictive policing. We argue that science fiction does more than represent technologies; it participates in their social construction. Some technologies imagined in Minority Report operate as ‘diegetic prototypes’, and the journalistic witnessing public takes them up in complex ways, interpreting, misinterpreting, and remixing the technologies depicted in the film. We further argue that it is not only technologies that move between film and reality in this process, but entire sociotechnical imaginaries. We find that in tech beat interpretations of Minority Report, the interfaces between bodies and technologies reflect a Silicon Valley sociotechnical imaginary of disembodied cyborg subjects and deracialized surveillance that materially and discursively shapes how technologies depicted in the film are developed and received

Aesthetics · Art · Emerging technologies · Epistemology · Futures contract · Media studies · Political science · Politics · Process (computing · Psychoanalysis · Sociology · Sociotechnical system · The Imaginary · Vision · Communication and COVID-19 Impact · Computer Science · Digital Games and Media · Law · Psychology · Radio, Podcasts, and Digital Media

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Citation velocityhistorical
Highly citedNo

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