Mohd Hanafi Azman Ong
Biographic Data
| ID | 4460845 |
|---|---|
| NAME | Mohd Hanafi Azman Ong |
| GIVEN NAMES | Mohd Hanafi Azman |
| FAMILY NAME | Ong |
| SIGNATURE | ONG M H A |
| AFFILIATIONS | Universiti Teknologi MARA |
| ORCID | 0000-0001-7964-7429 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2023 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Smartphone Placebo for Nomophobia
Nomophobia, or the fear of being away from a smartphone, has evolved as a growing concern among university students, often linked to smartphone dependency and toxicity. These conditions are associated with anxiety and declined academic performance. This study introduces a novel intervention, the smartphone placebo, as a naturalistic intervention to manage smartphone dependency without requiring complete digital detoxification. Using a quasi-exper…
Towards the formation of we-intention to continue playing mobile multiplayer games
Purpose The purpose of this study is to explore the relationship of gamification design elements on social play habit and we-intention to continue playing in a mobile multiplayer game context. The study further intends to reveal the mediating role of social play habit in the relationship between gamification design elements and we-intention to continue playing. Design/methodology/approach The proposed model was empirically evaluated using survey …
Use and behavioural intention using digital payment systems among rural residents
No prominent works on this page.
Use and behavioural intention using digital payment systems among rural residents
Towards the formation of we-intention to continue playing mobile multiplayer games
Purpose The purpose of this study is to explore the relationship of gamification design elements on social play habit and we-intention to continue playing in a mobile multiplayer game context. The study further intends to reveal the mediating role of social play habit in the relationship between gamification design elements and we-intention to continue playing. Design/methodology/approach The proposed model was empirically evaluated using survey …
Smartphone Placebo for Nomophobia
Nomophobia, or the fear of being away from a smartphone, has evolved as a growing concern among university students, often linked to smartphone dependency and toxicity. These conditions are associated with anxiety and declined academic performance. This study introduces a novel intervention, the smartphone placebo, as a naturalistic intervention to manage smartphone dependency without requiring complete digital detoxification. Using a quasi-exper…
Computer Science (2 works) · Impact of Technology on Adolescents (2 works) · Psychology (2 works) · Social influence (2 works) · Social Psychology (2 works) · Technology Adoption and User Behaviour (2 works) · Accounting (1 work) · Anxiety (1 work) · Applied Psychology (1 work) · Applied Psychology (1 work)