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Towards the formation of we-intention to continue playing mobile multiplayer games

Importance of gamification design elements and social play habit roles

Bibliographic Data

ID21595961
AuthorsMohd Hanafi Azman Ong (0000-0001-7964-7429, Universiti Teknologi MARA), Nur Syafikah Ibrahim (Universiti Teknologi MARA)
Year2024
Publication date2024-01-12
Open AccessYes
TypeARTICLE
VenueInformation Technology and People (JOURNAL)
Journal identifiersISSN: 0959-3845 • E-ISSN: 1758-5813
PublisherEmerald (PUBLISHER)
DOI10.1108/itp-11-2022-0904
OpenAlexW4390741033
LanguageEN
Citations received2
References cited52

Purpose The purpose of this study is to explore the relationship of gamification design elements on social play habit and we-intention to continue playing in a mobile multiplayer game context. The study further intends to reveal the mediating role of social play habit in the relationship between gamification design elements and we-intention to continue playing. Design/methodology/approach The proposed model was empirically evaluated using survey data collected from 292 PUBG users based in Malaysia. PLS-SEM analysis was used to assess the model since it includes formative and reflective constructs. Findings The results indicated that gamification design elements significantly affect social play habit in a positive direction. In the simultaneous condition, social play habit also significantly affects the we-intention to continue playing the mobile multiplayer game. However, these three elements of gamification design did not significantly affect the formation of we-intention to continue playing in the context of mobile multiplayer games. Notably, social play habit was found to fully mediate the relationships between immersive-related interaction, achievement-related interaction, social-related interaction and we-intention to continue playing. Research limitations/implications This study highlights the importance of social play habits as a factor linking the relationship between gamification design elements and we-intention to continue playing. In addition, this study also provides significant insights for the game creators to emphasise the gamification design elements so that the sustainability of the game can be secured from the perspective of retaining the current users through the social play habit element. Originality/value The study is noteworthy because it is the first attempt to use gamification design elements to explain how social play habit affect the formation of we-intention to continue playing in the setting of a mobile multiplayer game environment. In addition, the findings may add to the body of knowledge in the field of gamification theory

Habit · Originality · Social influence · Communication · Computer Science · Educational Games and Gamification · Impact of Technology on Adolescents · Psychology · Social Psychology · Technology Adoption and User Behaviour

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Citation span2025 - 2026 (2)
Highly citedNo

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